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Messages - rbuckley25

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Windows / Mac / Flash / HTML5 / Dunk Practice (PC/Mac)
« on: September 16, 2016, 07:32:38 pm »

Now on Steam Greenlight!  Vote Here:
Trailer video available on Steam Greenlight site


Dunk Practice takes the skill and creativity of professional slam dunk competitions and translates them to a dual-analog gamepad and nostalgic graphics. You have the freedom to create any dunk you want by mixing combinations of lobs or off-the-glass tosses with 180s, 360s, windmills, through the legs or behind the back tricks and reverse or tomahawk finishes. Control your dunker's body rotation with the left analog stick and their arms with the right analog stick in realtime to throw down any dunk you can think up. There are 4 dunkers for you to customize with over 100 million possible combinations of appearance and uniform colors and creative challenges for you to complete and collect medals.

Ask a Question / Re: MAC OS Certificates
« on: September 11, 2016, 11:52:22 am »
Any luck finding a solution to this?  I completed a game this weekend and have been running into this same problem.  I've found a couple other similar posts in the forums but no fix.

Shared Resources / Re: Gamepad Maps
« on: March 24, 2016, 03:36:43 pm »
Thanks for the offers guys.  I will let you know.  I'm focusing on the game itself right now but hopefully within the next month or so I should have things starting to settle out with it.

Shared Resources / Re: Gamepad Maps
« on: March 22, 2016, 01:43:41 pm »
Thanks guys! Very helpful!
Is there any way to detect the gamepad type? No or?
Would the player have to select in settings which gamepad is connected?


Yes, my original idea with this post was to store the actual gamepad maps in my game and have the player select which controller they are using but I have since been working on a scene within my game that allows the player to map the game controls to any controller they're using.  It's pretty promising so far but needs more testing with other controllers.  If it works out I'll turn it into a scene behavior and share.

Shared Resources / Gamepad Maps
« on: December 24, 2015, 02:57:53 pm »
I'm interested in setting up gamepad "presets" for a standalone game I'm working on.  I usually use a 360 controller with my computer so I currently have the controls mapped to that but I know there are a lot of different controllers out there that people use.  If you prefer a different gamepad it would be awesome if you could map it out in a picture like the one I attached.

Ask a Question / Create foreground with blocks
« on: November 12, 2015, 11:38:15 am »
I'm trying to use the "create background" block to create foregrounds for a scene based on a selection made before that scene (i.e. choose your scenery/arena).  It works fine if I have everything on the same layer but if I have multiple layers in a scene both the background and foreground automatically go to the bottom layer and I can only change the z-order.  I can't find a way to create a background on my bottom layer and a foreground on my top layer.  Any ideas how to change the layer of a background using blocks? 

Resolved Questions / [SOLVED] Missing Image Data... Can't open game
« on: October 05, 2015, 07:47:30 pm »
For those who are interested or have the problem in the future, what I mentioned above did the trick.  Make sure to make copies of any xml file before you edit it just in case.  I just found the actor in the data.xml file and deleted the most recent animations.  Then I went to the resources folder and deleted all of the image files that correlated to those animations... and voila, the game opened back up and I started adding those animations back.

Resolved Questions / Re: Missing Image Data... Can't open game
« on: October 01, 2015, 08:30:07 pm »
Probably a risky move because I'm not exactly an expert when it comes to messing with these xml files but I found the area of the data.xml file that contained the the information about the actor with the ID 66 (which ended up being the last actor that I was editing before this happened) and deleted it.  I backed everything up first and then just deleted everything in that section of the xml file right up to the next actor.  I also cleared out all of the png's associated with it in the resources folder.  Now the game opens and the actor is gone.  Haven't re-tested everything but so far so good.  It's not ideal to have to recreate the actor but it's a million times better than re-doing the whole game because it is big and I have not been backing up (I know, stupid).  Next I'll try to restore the broken files and see if I can just delete those animation that I added most recently but so far I'm happy with these results.  This seems to make sense to me but again, I'm not an expert here so if you're reading this and cringing because I'm unknowingly about the nuke this game let me know.

Resolved Questions / [SOLVED] Missing Image Data... Can't open game
« on: October 01, 2015, 06:59:46 pm »
I saw some people have had this problem as well but I can't quite figure out from the threads what I can do to fix it.  Anybody know what I can do?  Thanks in advance.

2015-10-01 21:43:22,954 ERROR [pool-1-thread-2] Unable to load actor animation for actor with ID: 66. Substituting images with blanks.
javax.imageio.IIOException: Can't read input file!
   at stencyl.sw.util.gfx.ImageUtil.readRasterImage(
   at stencyl.core.lib.ResourceList.init(
   at stencyl.core.lib.ResourceList.<init>(
   at stencyl.core.lib.ResourceList.createList(
   at stencyl.core.lib.Game.load(
   at javax.swing.SwingWorker$
   at java.util.concurrent.ThreadPoolExecutor.runWorker(
   at java.util.concurrent.ThreadPoolExecutor$
2015-10-01 21:43:22,964 ERROR [pool-1-thread-2] stencyl.sw.util.dg.MessageDialog: Warning: Missing Image Data - Stencyl could not locate image data for one or more actor types and has substituted blank images to continue. Close the game, do not save and post it to the forums.

Ask a Question / Follow Drag & Drop - stop at mouse release?
« on: September 16, 2013, 03:44:09 pm »
I've been trying to edit the follow drag & drop behavior for a couple days now and can't seem to figure this one out.  I want the actor that is being dragged to stop at the location of mouse release (i.e. the mouse release location is the target).  I've tried several different combinations of things including creating regions and using the same trig equation that get's the actor to follow the mouse but no luck with the mouse release target.  Here are 2 examples of what I've tried.  Any ideas?

Ask a Question / Re: Enemies Following an Actor Type?
« on: April 11, 2013, 12:13:42 pm »
ahhhh, that's the block I was looking for.  thanks for your help!

Ask a Question / Re: Enemies Following an Actor Type?
« on: April 11, 2013, 09:43:46 am »
Thanks for the response.  I'll definitely consider combining all the Actor Types into one and just using a lot of animations.  I'm also considering making a ghost actor that will mirror the movement of my player and act as target actor.  I'm not too familiar with the other option you mentioned.  Would you mind explaining what you mean by sending a reference of the actor to each enemy?  Maybe provide an example of how this might look in the behavior editor?  Thanks!

Ask a Question / Enemies Following an Actor Type?
« on: April 11, 2013, 07:23:39 am »
I'm trying to get the enemies in my game to follow/chase my player... the catch is my player has multiple different actor types for the different weapons he can hold.  I'm editing the "follow a target" behavior to fit what I'm looking for but I'm having some trouble making the "target actor" for my enemies change whenever my player changes weapons... Ideas?

Ask a Question / Players Customizing Graphics/Music
« on: August 26, 2012, 06:16:08 pm »
This seems like a longshot but I figured I'd throw it out there.  One of my favorite parts about pc/mac games is the ability to mod/customize.  I'd like to make games the embrace and encourage customization.  Are there apps out there that would let players extract/change the music or graphics in a standalone game?

News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: June 21, 2012, 07:40:14 am »
Any news on pricing for 3.0 yet?  I'm pretty new and still months away from actually releasing games but I definitely plan to upgrade to Pro with 3.0.  Just wondering how worth my while subscribing now and getting that "sweet deal" Jon mentioned would be if I don't plan on taking full advantage of all the features yet.

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