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Messages - Cobra Blade

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1
Journals / Re: Cobra Blade - Games
« on: October 17, 2021, 03:53:45 am »
The Stencyl version of Soulless is now live on the Mac App Store!
It got approved so quickly I was shocked, a testament  to the quality of Stencyl built games, ticking everything for a smooth review process.

2
Journals / Re: Cobra Blade - Games
« on: September 20, 2021, 11:42:03 pm »
Something I'm creating now is a local high score system. I'm kind of surprised there isn't just support for this kind of thing built into Stencyl by default. Also doesn't seem to be any kits or templates for this either. So once I'm done and I have gotten Soulless out I'll have to rip out the high score system I'm creating and make it available on the StencylForge for everyone that wants a local high score table in their games.

3
Journals / Re: Cobra Blade - Games
« on: August 09, 2021, 10:20:56 pm »
I'm hoping to have this out by Halloween of this year to celebrate Soulless' 13th anniversary.
It is possible some things like the gallery may have to be added into a later update so I don't miss the deadline however the alternative soundtracks will be in the initial Stencyl release of my game later this year.

4
Journals / Re: Cobra Blade - Games
« on: July 28, 2021, 10:01:56 pm »
With this Stencyl release of Soulless, I wanted to do something special. The game originally came out in 2008 and a lot has changed since then. So with this release, I plan to create some kind of in-game art gallery showing the evolution of the characters and have an option added that lets the player choose what soundtrack they want to use, the original from 2008 or the updated one.

5
Journals / Cobra Blade - Games
« on: July 13, 2021, 07:04:46 pm »
So far I've made 3 games, and have very early builds of a 4th that can all be seen here.
My goal is to try and have all my games powered by one engine, it'll make life a lot easier when it comes time to updating them, which on the Apple side of things is a constant as Apple isn't shy about killing off older tech and apps.

The other issue of having my games spread across multiple engines is when they cease. My original game Soulless was created in 2008 with a program called Power Game Factory that died when Apple dropped PPC emulation in OS X.

Powerslam was created using BlitzMax in 2012 and I never want to touch actual code again after that, but that too was discontinued.

After that I came across Stencyl, here is one of my early posts of me re-creating Soulless in Stencyl. As Stencyl is also tiled based like PGF it made it easy to make a 1:1 port of my game and I also added more enemies and improvements alone the way. Unfortunately, Stencyl was only 32-bit back then, which I didn't realise would be a problem until near the end of the project as I started hitting the memory wall.

This year, I released a beat 'em up called Brawler that I created using MMF2 and I also have another project, Bioroid that is probably 8% done.

Anyway, that whole write up is to set the scene, because my goal is to get my Stencyl port of Soulless out there as the 1st step in bringing all my games into a single engine. As it is my 1st, and it was already completed in Stencyl 2, if I can get it fully working in Stencyl 4 it'll be just the 1st step. That is why I've made this journal entry, as there will be a lot more to cover as I try to recreate my other games in Stencyl. Akemi helped by updating the Ladder and Water Packs kit that Soulless depended upon, and Justin is going above and beyond fixing a lot of the issues the prevent being able to successfully import my Stencyl 2 project into Stencyl 4. With the progress he has made already I'm really confident that this is actually going to be possible, and Soulless will soon be powered by Stencyl.

So I'm thinking about what is next for me and Stencyl, Brawler only came out this year so Apple won't be looking to tear that down for a while yet, so my next move may be to begin recreating what I've done of Bioroid then continue working on that project with Stencyl. Then there is something completely different. I recently came to the realisation my old favourite game series Battle Arena Toshinden is clearly dead for good, and I've been entertaining the idea of creating a game heavily inspired by it with Stencyl with my typical pre-rendered style.

6
Akemi was able to update Ladder and Water Packs, I'm not sure if there is any demand for it anymore, but I know back when Stencyl 3 1st came out, others were also looking for an update so they could compile their Stencyl 2 projects in 3.
So I'll attach it here.

7
Sorry, even after trimming out levels and some other stuff, it is still pretty big.
Hope it's still okay.
https://dl.dropbox.com/s/dhrsg35iwfnjr1x/ladderwaterdemo.zip?dl=1

8
Thanks again for your help so far merrak, I'll strip down my game to demo size and share that on here so you can get a better look.

9
Ask a Question / Is it possible to update the Ladder and Water Packs?
« on: June 23, 2021, 05:26:03 am »
The Ladder and Water Packs was a great kit that really helped me created my game for Stencyl 2.2.
Unfortunately it was never updated beyond that version, is there any way to update it for Stencyl 4.x?
Jon and captaincomic tried helping back in Stencyl 3.0, but it looks like that forum post has since vanished, so I'll have to start over with trying to get it to work in Stencyl 4.x.

So the first error I get if I try to compile my game is from the Event Splash in Underwater
Code: [Select]
if(!_CreateSplash || _WaterRegion.getName().charAt(5) == "X") return;
for(var i:int=0; i<(_NumberofSplashParticles+1); i++)
{
    //createActor(getActorType(119),actor.getXCenter(),_WaterRegion.getY()-(_WaterRegion.getHeight()/2), FRONT);
    createActor(_SplashActorType,actor.getXCenter(),actor.getYCenter(), FRONT);
}

merrak suggested to replace the "for(var i:int=0; i<(_NumberofSplashParticles+1); i++)" with "for ( i in 0..._NumberofSplashParticles + 1 )"

This then let me get a little further with Stencyl then stopping the Create Event in Ladder Regions
Code: [Select]
//Get all "Ladder" regions in the scene
var tempRegList:Array = getAllRegions();
for each(var oneReg:Region in tempRegList)
{
    if(oneReg.getName().substring(0,6) != "Ladder")
    {
        continue;   
    }
    _RegionList.push(oneReg);
}

merrak helped out again by suggesting to replace "for each(var oneReg:Region in tempRegList)" with "for ( oneReg in tempRegList )"

This then let me progress to the next hurdle, Ladder Regions again but the Event Updated

This was a Code block that had
Code: [Select]
for each(_CurrentRegion in _RegionList) {
Ginge suggested replacing "for each(_CurrentRegion in _RegionList) {" with "for( _CurrentRegion in _RegionList ) {"

So a little more progress made once again, next up Water Regions under the Create Event
Code: [Select]
//Get all "Water" regions in the scene
var tempRegList:Array = getAllRegions();
for each(var oneReg:Region in tempRegList)
{
if(oneReg.getName().substring(0,5) != "Water")
{
continue;
}
_RegionList.push(oneReg);
}

Well, this looks identical to the Create Event in Ladder Regions I had earlier that merrak helped out with, so I replace the "for each(var oneReg:Region in tempRegList)" with "for ( oneReg in tempRegList )"

This lets us progress to Water Regions and the Updated Event and its code block
Code: [Select]
for each(_CurrentRegion in _RegionList) {
Likewise this looks identical to what Ginge helped out with earlier so I'll replace "for each(_CurrentRegion in _RegionList) {" with "for( _CurrentRegion in _RegionList ) {"

This in turn made Stencyl throw a wobbly, and it is now complaining about these three sections all at once.

You have the Splash Event again from Underwater
Code: [Select]
if(!_CreateSplash || _WaterRegion.getName().charAt(5) == "X") return;
for ( i in 0..._NumberofSplashParticles + 1 )
{
//createActor(getActorType(119),actor.getXCenter(),_WaterRegion.getY()-(_WaterRegion.getHeight()/2), FRONT);
createActor(_SplashActorType,actor.getXCenter(),actor.getYCenter(), FRONT);
}

The Create Event from Ladder Regions
Code: [Select]
//Get all "Ladder" regions in the scene
var tempRegList:Array = getAllRegions();
for ( oneReg in tempRegList )
{
if(oneReg.getName().substring(0,6) != "Ladder")
{
continue;
}
_RegionList.push(oneReg);
}

and the Create Event from Water Regions
Code: [Select]
//Get all "Water" regions in the scene
var tempRegList:Array = getAllRegions();
for ( oneReg in tempRegList )
{
if(oneReg.getName().substring(0,5) != "Water")
{
continue;
}
_RegionList.push(oneReg);
}


I'm no coder, so am left really helpless. Can anyone spot what went wrong or what needs to change.
I've got this fully finished Stencyl project from 2013 that I just can't compile due to this.  :'(
So any help is greatly appreciated.

10
Ask a Question / Re: Is Stencyl Dying?
« on: June 12, 2021, 05:05:07 pm »
I sure hope it isn't. I've used so many game creator tools, but have never forgotten my time with Stencyl thanks to its unique and fun coding style. It was real easy in Stencyl 2.0 as the StencylForge had so many ready-made kits. Whatever you were planning to code could already be found and dropped into your project.

It has been so many years since I used Stencyl I won't be able to help, but I do hope you find a solution to the multiple hurdles you did encounter.

11
Chit-Chat / Re: What Have You Been Playing Lately?
« on: April 12, 2013, 01:35:07 am »
Fallout... better late than never... right?

12
Ask a Question / Re: Platform Ladders...
« on: April 09, 2013, 07:36:18 pm »
In answer to your original question, there was a post asking that very same question.
http://community.stencyl.com/index.php/topic,13134.msg90595.html

13
Shared Resources / Ladder and Water Pack
« on: February 14, 2013, 04:59:04 pm »
Sorry if this is the wrong place to post this as I'm new to this part of the forum.
I found the Ladder and Water Pack to be really essential to my game when I was creating it in 2.2, but it looks like it won't work in 3. So I was wondering if anyone knew if the Ladder and Water Pack might be getting an update for Stencyl 3 or if it has been abandoned.

14
Archives / Actor Alignment
« on: February 01, 2013, 10:42:59 pm »
One feature I have missed since my The Games Factory & Multimedia Fusion days is an align option.

It would be really great if you could right click an actor and have options to align vertically (top/centre/bottom) and horizontally (left/centre/right).

15
Ask a Question / Re: Running slower on a faster computer?
« on: January 18, 2013, 06:28:44 am »
How does the cpu stack up on your new computer vs. your old?
More RAM normally doesn't have any speed benefit unless you were running short on RAM.

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