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Messages - ElytraPower46

Pages: 1
1
Dialog Extension / Re: Null error?
« on: February 16, 2022, 12:25:06 am »
Thanks man, got it fixed (as well as many other errors in a similar line) and I think I finally understand the basics of how to use the extension. Great work, by the way.

It's now giving me a different error I have totally no idea what to do with - I know the dialog is responsible for its triggering but, having checked the source code the lines lead to, I don't know how to fix. Any ideas?

TypeError: Error #1009: Cannot access a property or method of a null object reference.
   at dialog.core::DialogStyle/tieExtensionsToDialogBox()[C:\Users\cassa\AppData\Roaming\Stencyl\stencylworks\engine-extensions\com.polydes.dialog\src\dialog\core\DialogStyle.hx:47]
   at dialog.core::DialogBox()[C:\Users\cassa\AppData\Roaming\Stencyl\stencylworks\engine-extensions\com.polydes.dialog\src\dialog\core\DialogBox.hx:98]
   at dialog.core::Dialog$/cbCall()[C:\Users\cassa\AppData\Roaming\Stencyl\stencylworks\engine-extensions\com.polydes.dialog\src\dialog\core\Dialog.hx:155]
   at MethodInfo-10507()[C:\Users\cassa\AppData\Roaming\Stencyl\stencylworks\games-generated\star_Born\Source\scripts\SceneEvents_0.hx:95]
   at com.stencyl::Engine/update()[C:\Program Files\Stencyl\plaf\haxe\lib\stencyl\1,00\com\stencyl\Engine.hx:2600]
   at com.stencyl::Engine/postUpdate()[C:\Program Files\Stencyl\plaf\haxe\lib\stencyl\1,00\com\stencyl\Engine.hx:2839]
   at com.stencyl::Engine/onUpdate()[C:\Program Files\Stencyl\plaf\haxe\lib\stencyl\1,00\com\stencyl\Engine.hx:2831]


2
Dialog Extension / Null error?
« on: February 15, 2022, 02:59:29 pm »
I'm not super familiar with Stencyl so forgive me if I'm just being an idiot/misusing terms.

I downloaded and installed the Dialog Extension, copied the sample project's files/settings over, replaced some of its image and text files with my own, and ran the project. It's repeatedly giving me the same issue in the Flash player.

TypeError: Error #1009: Cannot access a property or method of a null object reference.
   at dialog.util::BitmapDataUtil$/getActorTypeAnimation()[C:\Users\cassa\AppData\Roaming\Stencyl\stencylworks\engine-extensions\com.polydes.dialog\src\dialog\util\BitmapDataUtil.hx:333]
   at dialog.core::AnimatedImage()[C:\Users\cassa\AppData\Roaming\Stencyl\stencylworks\engine-extensions\com.polydes.dialog\src\dialog\core\AnimatedImage.hx:43]
   at dialog.ext::FlowScripts/but()[C:\Users\cassa\AppData\Roaming\Stencyl\stencylworks\engine-extensions\com.polydes.dialog\src\dialog\ext\FlowScripts.hx:187]
   at Function/http://adobe.com/AS3/2006/builtin::apply()
   at Function/<anonymous>()
   at dialog.core::DialogBox/executeTag()[C:\Users\cassa\AppData\Roaming\Stencyl\stencylworks\engine-extensions\com.polydes.dialog\src\dialog\core\DialogBox.hx:510]
   at dialog.core::DialogBox/messageStep()[C:\Users\cassa\AppData\Roaming\Stencyl\stencylworks\engine-extensions\com.polydes.dialog\src\dialog\core\DialogBox.hx:419]
   at dialog.core::DialogBox/update()[C:\Users\cassa\AppData\Roaming\Stencyl\stencylworks\engine-extensions\com.polydes.dialog\src\dialog\core\DialogBox.hx:577]
   at dialog.core::Dialog/updateDialogBoxes()[C:\Users\cassa\AppData\Roaming\Stencyl\stencylworks\engine-extensions\com.polydes.dialog\src\dialog\core\Dialog.hx:478]
   at dialog.core::Dialog/dialogUpdater()[C:\Users\cassa\AppData\Roaming\Stencyl\stencylworks\engine-extensions\com.polydes.dialog\src\dialog\core\Dialog.hx:204]
   at com.stencyl::Engine/update()[C:\Program Files\Stencyl\plaf\haxe\lib\stencyl\1,00\com\stencyl\Engine.hx:2618]
   at com.stencyl::Engine/postUpdate()[C:\Program Files\Stencyl\plaf\haxe\lib\stencyl\1,00\com\stencyl\Engine.hx:2839]
   at com.stencyl::Engine/onUpdate()[C:\Program Files\Stencyl\plaf\haxe\lib\stencyl\1,00\com\stencyl\Engine.hx:2831]

No clue what the issue is - there don't seem to be any name inconsistencies. Any help appreciated!

3
The long version is that I'm making an RPG called Fable (which is basically a deltarune knockoff) and I would like to have a very specific death animation. I haven't decided on the battle system (please help there too) but when the character dies, they "wake up" from the "dream", and appear in the last bed they slept in. They need to fall apart like in Endgame, then drift off in the wind, leaving a six-pointed star in their place (the core). I can't draw - otherwise, I'd just animate it - and anyway some randomness would be nice.

Long story short: I need my character to collapse into black chowder, which drifts away, revealing a six-pointed star.

thanks in advance

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