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Messages - System4Studios

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1
Game Art / Re: 2D Royalty Free Graphic Artist
« on: November 17, 2012, 01:31:30 pm »
Expect a purchase from me in a couple of weeks.

2
Chit-Chat / Re: Windows 8
« on: November 14, 2012, 05:08:54 pm »
I love Windows 8.

As a student, I got the pro version free from Dreamspark.

3
Ask a Question / Re: Game Not Importing.
« on: November 03, 2012, 09:49:13 pm »
I'm having this same problem, if anyone could answer this.

4
Old Bugs (1.x/2.x) / Re: Game Laggy At Newgrounds
« on: August 27, 2012, 08:16:37 pm »
Yes, for some reason. People are complaining of lag on my demo. It lagged for me when I tried it, but when I run locally, it's all great.

You can try for yourself.

http://www.newgrounds.com/portal/view/601889

5
News / Re: Plans for Stencyl 2.1 - A Better Scene Designer
« on: April 26, 2012, 11:52:22 am »
Well he did mention that it was only a mockup atm and will blog about the features when they are done. You should never overwrite nightlies over your most current stable release builds of Stencyl.

6
Chit-Chat / Re: $400+ RPG Making Competition at 64digits.com
« on: April 23, 2012, 06:53:34 pm »
I won't have time to enter since, I'm currently busy developing "The World of Pitluff", but good luck to those that are entering. :)

7
Ask a Question / Re: possible to kill actor on another scene?
« on: April 22, 2012, 07:24:46 pm »
Try making levelcomplete? attribute from local attribute (blue block) to a global attribute (purple block) instead.

Quote
the game attribute (titled leveldone?) was nowhere to be seen in the pick block menu.

Try refreshing your page next time. You can do this by pressing Ctrl + R on your keyboard.

8
Chit-Chat / Re: Whats UP Game Developers
« on: April 19, 2012, 09:16:40 am »
To truly be successful in the modern world, you need to go viral! So, I suggest you go down to the local hospital and start licking the floor tiles. You could maybe dig through the trash with in the red bag for inspiration too.

Good luck!


Lol!!!

9
Game Ideas / The World of Pitluff
« on: April 18, 2012, 07:31:21 pm »
About 3 months ago, I worked on my first "finished" Stencyl Game called "Pitluff". It was more of a demo than a game, but I managed to get something out.

I've also worked on a couple private demos that I never released out because hopefully one day, I can go back on those projects and finish them up.


Screenshot of Pitluff:




You can also play Pitluff here!
www.newgrounds.com/portal/view/587403


And now without further ado, here's the first two screenshots of "The World of Pitluff"






The World of Pitluff is a 2D physics based action platformer. Your toon car "Phyllis-1000" has the ability to spawn blocks to help it aid on it's journey. I have no real story as of yet of how Phyllis attained this powers, but each colored blocked will have it's own features. Each level will have colored coded "stars" which you must place blocks on. Horizontal star platformers have 5 stars which tells you that you will need about 5 of the same color coded blocks that you must "Drag and Drop" on top of each star. Vertical star usually require 1 star on top or if must be used to stack "5 high"


Green Blocks ("Grass Type") - Just gives you the normal ability to walk on them for extended transportation.

Red Blocks ("Fire Type") - Since Phyllis-1000 can only shoot upwards and attack air enemies, it won't be able to kill off "ground" based enemies, so you must use Red Blocks to disintegrate "ground" based enemies.


Blue Block ("Bounce Type") - Allows you to bounce to high areas where unreachable by regular jumping or green blocks.


Whenever this game is complete, I will publish to Desura and other download based sites.. Still deciding if I should port to Android. I really think the game would really shine on touchbased tablets and phones. Also, I plan to change "System4 Studios" to "Pitluff Studios" whenever this game is close to done. I will have the new site details later.

If you have anymore further ideas that I can implement in this.. Let me know!!! ;)

10
News / Re: Stencyl 2.0 Beta (Updated Apr 11th)
« on: April 18, 2012, 11:56:21 am »
Since my question wasn't answered in the other thread.. Guess I'll ask it here, because it's a lil important to me.


Will Mochi features still work within .exes like highscores and built in ads? Because, I have ideas about making a "free" version for my project with ingame ads from Mochimedia.

11
Quick Question..

Will Mochi features still work within .exes like highscores and built in ads? Because, I have ideas about making a "free" version for my project with ingame ads from Mochimedia.

12
Ask a Question / Re: How can i make a buttton to close the game?
« on: April 16, 2012, 02:09:18 pm »
just to close the SWF. i made a button called CLOSE his actor is a "X" and whe u realease the mouse button it should to close the application.

Like Ryusui said.. You can't close swf in a browser, unless you close the browser window itself.

13
I like Stencyl, but at $199/year for just Flash and IOS, I am concerned what it's going to cost once I start adding platforms. I like the scene designer and being able to drag-and-drop blocks, but if I'm looking at hundreds and hundreds of dollars per year just to export to more than Flash and IOS, the scene designer starts to lose some of its luster. Monkey, for instance, publishes to Windows and Mac native binaries, Flash, IOS, HTML5, Android, and XNA for a one-time $120 purchase fee with lifetime updates. Monkey already has apps on XBox Live, and titles like Zombie Trailer Park and New Star Soccer to its credit. Also, I've been using Blitz Research languages for nearly a decade, so I know they are in it for the long haul.

I have one completed game with Stencyl, and another in the works, and I'd like to keep working with this tool, but it's starting to sound expensive next to the other options. I know you have a lot of fans who will disagree with me, but I doubt I'm the only person thinking this.

I also have Monkey and Blitz3D, while you can export to many formats with Monkey, it's a programming language of it's own. I still rather use Stencyl over Monkey due to it's simplicity and how fast you can get stuff rolling. Stencyl was designed for gaming creation with minimal coding in mind. I agree that Stencyl Studio and iOS is pretty steep in the pricing range, but hopefully the team can think of something before that time comes.

14
Finally!! Stencyl Pro!! I've been waiting for that and the Android export for the longest..

I will be making my purchase to Stencyl Pro next week.

15
News / Re: StencylWorks 2.0 Beta (Updated Feb 27th)
« on: February 29, 2012, 12:24:34 pm »
So the full launch of 2.0 is coming in March instead of Feb now?

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