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Messages - 2DIndie

Pages: 1 2 3 4
1
Ask a Question / Re: Stencylpedia - Image API
« on: September 27, 2020, 04:35:21 am »
Am i right? ???
It would be nice to get an answer as well. ;)

2
Ask a Question / Re: Stencylpedia - Image API
« on: September 20, 2020, 03:35:15 am »
Thanks!  :)

So if i understand right i've to use this block for each image in this "extras" folder so that each image get a image attribute?
Ok. ;)

The article doesn't helped me, so i asked here. ;)

3
Ask a Question / Stencylpedia - Image API
« on: September 19, 2020, 01:11:45 am »
I can't find :-\ in stencyl 4.0.3:
Quote
Use the menu item: Debug > View > View Folder for this Game to reveal your game's folder.

Edit:
Now i think i've found it :-[ in welcome center.

------------------------------------------------------

Next question:
Quote
Use the image from file block to load them into images.
What does this mean? ::)
If i translate in my language it's like "to load this in images", but what does it mean? Where?

4
No! ::) I don't know why it is not understandable. :-\

Build a level with tiles (see link above).
It could look like this:
https://cdn-learn.adafruit.com/assets/assets/000/075/531/original/gaming_tile_map_full.png?1557512426
After that change each tiles with another one - how to do it see screenhot in first posting.
This option allows you to change tiles quickly.

5
Ask a Question / Re: 4.0.3 is buuugggggggyyyyyy
« on: September 10, 2020, 11:54:04 pm »
Perfect! 8) Thx!

6
Ask a Question / Re: 4.0.3 is buuugggggggyyyyyy
« on: September 10, 2020, 10:33:24 am »
Thx, have make a .zip file from this folder to backup the game. ;)
Sorry but there is no sprite="9" in it. :-[
Code: [Select]
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<pack>
    <background atlasID="0" desc="" durations="100" dx="-0.0" dy="-0.0" height="240" id="3" name="bg" numframes="1" oid="-1" readable="false" repeats="true" resized="false" shared="false" width="192" xpf="1.0" ypf="1.0"/>
    <tileset across="20" atlasID="0" desc="" down="12" id="0" name="layers" oid="-1" readable="false" shared="false" th="16" tw="16">
        <tile collision="0" data="" durations="100" frames="0" id="1" order="-1"/>
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    </tileset>
    <background atlasID="0" desc="" durations="100" dx="-0.0" dy="-0.0" height="240" id="4" name="middle" numframes="1" oid="-1" readable="false" repeats="true" resized="false" shared="false" width="384" xpf="1.0" ypf="1.0"/>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="2" continuous="true" desc="" eventsnippetid="1" fixedrot="true" fric="0.2" gid="0" id="7" ignoreg="false" inertia="1.0" ldamp="0.0" mass="60.0" name="player" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="8" static="false">
        <snippets>
            <s enabled="true" id="3">
                <prop id="32" list="0" val="down"/>
                <prop id="2147483647" list="0" val="thisactor"/>
                <prop id="33" list="0" val="left"/>
                <prop id="34" list="0" val="right"/>
                <prop id="38" list="0" val="0.0"/>
                <prop id="39" list="0" val="0.0"/>
                <prop id="40" list="0" val="true"/>
                <prop id="11" list="0" val="30.0"/>
                <prop id="44" list="0" val="false"/>
                <prop id="45" list="0" val="false"/>
                <prop id="46" list="0" val="true"/>
                <prop id="47" list="0" val="false"/>
                <prop id="49" list="0" val="false"/>
                <prop id="50" list="0" val="idle"/>
                <prop id="51" list="0" val="jump"/>
                <prop id="52" list="0" val="ducken"/>
                <prop id="53" list="0" val="ducken"/>
                <prop id="54" list="0" val="idle"/>
                <prop id="55" list="0" val="idle"/>
                <prop id="56" list="0" val="idle"/>
                <prop id="57" list="0" val="idle"/>
                <prop id="58" list="0" val="true"/>
                <prop id="31" list="0" val="up"/>
            </s>
        </snippets>
    </actor>
    <sprite atlasID="0" default="0" defaultAnimation="0" desc="" id="8" name="player" readable="false" shared="false">
        <anim across="3" down="3" durations="100,100,100,100,100,100,100,100,100" height="96" id="0" loop="true" name="idle" numframes="9" originx="18" originy="16" sync="false" version="2" width="111">
            <poly data="4,0,32,37,32,37,0,0,0" density="0.1" fric="0.2" gid="-1000" id="0" name="Animation 0" rest="0.0" sensor="false"/>
        </anim>
        <anim across="2" down="2" durations="100,100,100,100" height="64" id="1" loop="true" name="ducken" numframes="4" originx="18" originy="16" sync="false" version="2" width="74">
            <poly data="4,0,32,37,32,37,0,0,0" density="0.1" fric="0.2" gid="-1000" id="0" name="Animation 1" rest="0.0" sensor="false"/>
        </anim>
        <anim across="2" down="2" durations="100,100,100,100" height="64" id="2" loop="true" name="jump" numframes="4" originx="18" originy="16" sync="false" version="2" width="74">
            <poly data="4,0,32,37,32,37,0,0,0" density="0.1" fric="0.2" gid="-1000" id="0" name="Animation 2" rest="0.0" sensor="false"/>
        </anim>
        <anim across="2" down="2" durations="100,100,100,100" height="64" id="3" loop="true" name="fallen" numframes="4" originx="18" originy="16" sync="false" version="2" width="74">
            <poly data="4,0,32,37,32,37,0,0,0" density="0.1" fric="0.2" gid="-1000" id="0" name="Animation 3" rest="0.0" sensor="false"/>
        </anim>
        <anim across="2" down="2" durations="100,100,100,100" height="64" id="4" loop="true" name="klettern" numframes="4" originx="18" originy="16" sync="false" version="2" width="74">
            <poly data="4,0,32,37,32,37,0,0,0" density="0.1" fric="0.2" gid="-1000" id="0" name="Animation 4" rest="0.0" sensor="false"/>
        </anim>
        <anim across="2" down="1" durations="100,100" height="32" id="5" loop="false" name="hurt" numframes="2" originx="18" originy="16" sync="false" version="2" width="74">
            <poly data="4,0,32,37,32,37,0,0,0" density="0.1" fric="0.2" gid="-1000" id="0" name="Animation 5" rest="0.0" sensor="false"/>
        </anim>
        <anim across="3" down="3" durations="100,100,100,100,100,100,100,100" height="96" id="6" loop="true" name="skip" numframes="8" originx="18" originy="16" sync="false" version="2" width="111">
            <poly data="4,0,32,37,32,37,0,0,0" density="0.1" fric="0.2" gid="-1000" id="0" name="Animation 6" rest="0.0" sensor="false"/>
        </anim>
    </sprite>
    <tileset across="6" atlasID="0" desc="" down="0" id="9" name="star" oid="-1" readable="false" shared="false" th="16" tw="13"/>
</pack>

7
Visit the url in the first posting and read. ;) The first screenshot is showing what i want to do. If you read it you will understand it (i hope so). :-[

8
Ask a Question / Re: 4.0.3 is buuugggggggyyyyyy
« on: September 10, 2020, 08:12:29 am »
If i can't open my game to work on it i've to quit working with stencyl. :(
Is there no way i can fix this problem? :-[

9
Ask a Question / Re: 4.0.3 is buuugggggggyyyyyy
« on: September 08, 2020, 09:41:48 am »
So, if anybody can help me to open my game so i can work on it... it would be nice.
I've to fix this "unexpected Problem" first!

10
Ask a Question / Re: n64
« on: September 08, 2020, 09:28:21 am »
I think it will not work because Stencyl is using haxe programming language and haxe doesn't support any console like n64.

12
Ask a Question / Re: Ego Shooter - html5 and smartphone
« on: September 08, 2020, 03:28:01 am »
Ok, and the second issue (with the bullet from my perspective)?
Any ideas?

13
Ask a Question / Re: Copy Behavior from one game to another
« on: September 08, 2020, 03:12:11 am »
Is there a easier way today (4.0.3)? ???

14
Ask a Question / Re: Crash Course Behavior in your Game
« on: September 08, 2020, 03:01:08 am »
I don't know if it is easier....
http://community.stencyl.com/index.php?topic=4581.0
Try it and please give feedback!

Edit:
I've found a easier way. ;)
Open the the crash course game, go to actor behaviors, click on behavior (one at a time) you would to use, export it as .png, go to your another game, open it, go to actor behaviors and drag&drop the .png file in - now that's all. :)

15
Ask a Question / Re: 4.0.3 is buuugggggggyyyyyy
« on: September 08, 2020, 02:38:37 am »
In that path there is no file named 9.png. ???

I would like to use the issue tracker but i can't find the version 4.0.3 to choose. ::)

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