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Messages - mrbrownjeremy

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Ask a Question / Re: Moving code blocks causes errors almost every time
« on: August 01, 2016, 03:07:26 pm »
Thank you for responding! Luckily, I was able to solve my issue with the help of another user (, What I meant was that anytime I tried to place a block, an error dialog appeared. Before solving the issue, I got to a point where the pop-ups generally stopped occurring but block behavior was erratic and  basically non-usable.

News / Re: 3.4.0 (Beta 3 / 4) - May 11, 2016 / July 7th, 2016
« on: July 30, 2016, 07:15:13 am »
That will do — thank you!

Ask a Question / Moving code blocks causes errors almost every time
« on: July 29, 2016, 05:42:48 pm »
Attached. I don't know if this is the place to post this, but that wasn't made especially clear neither in the error dialog nor in the link for "let us know if you run into any issues."

News / Re: 3.4.0 (Beta 3 / 4) - May 11, 2016 / July 7th, 2016
« on: July 27, 2016, 06:06:28 pm »
I'm being asked to install Neko VM to run games (Mac OS 10.11 El Capitan), but I'm prompted by a non-native dialog for my System Password. There's no way I'm typing my password into that. I tried installing Neko VM on my own, but it seems I'm not quite savvy enough. I'm hoping there's a guide or that it's possible to change the prompt to an actual system call for installing the VM.

Video of code in action:
Code is attached.

I'm trying to get the Fire Bullet behavior to work in 8 directions via the behavior's Based on Animations rule. I haven't had a lot of luck – as it stands now, I can successfully fire right, left, and down, but all other shots default to down (I had 'up' working properly at one point, not sure what happened there). If anybody can shed any light on what I'm overlooking or doing wrong, it'd be an immense help to me. Thanks!

Other notes: I don't require that it to work by that rule, it's just that it seemed to be the best choice for the effect I'm trying to achieve (8 directional human character that can fire in those same directions while maintaining unique animations for each direction). Using the Relative rule requires changing the direction of the actor as well as the sprite, as near as I can tell.

I have all animations named properly from what I can tell.

Ask a Question / Re: View Console in 3.3 (OS: Mac Yosemite)
« on: April 25, 2015, 08:10:34 am »
Ah, I see. Thank you. I think I prefer this setup.

Ask a Question / View Console in 3.3 (OS: Mac Yosemite)
« on: April 25, 2015, 07:46:14 am »
I'm guessing it's come silly oversight on my part. Pressing the backtick / tildekey does nothing. I've tried most of the other keys, as well, and can't seem to find anything like console buried in the menus. The omnipresent console in previous versions was annoying, but I would still like to see it every now and then.


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