I'm making a sort of Match 3 game with a kanji tileset, designed to assist players in learning kanji while they play. It sure would be nice to be able to import new kanji symbol packs as they play. In addition to an animation frame for the tile, they'd also have text data about the definition, synonyms, and kana used to spell them out. In essence, each new kanji is its own actor. So I'm looking for a way to establish new actors, with an animation, pulled from files available online.
Is there any way to implement this? I know we can
get files and use the data to draw pixels, but that seems like it would be an awful drain on system resources when playing. And there doesn't seem to be any way to store the image or actor data as new animations and actors once they're received.
What would be a good way to implement this?