Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - zhaetur

Pages: 1 2
1
News / Re: Stencyl Game Jam at Newgrounds - $1,000 in prizes
« on: August 01, 2012, 03:28:12 pm »
Hey guys

here's the link to my game

hope you enjoy

http://www.newgrounds.com/portal/view/600118

2
Windows / Mac / Flash / HTML5 / Gravitron full version
« on: July 31, 2012, 03:59:11 pm »
Hi all

I'm releasing my game Gravitron today, and I thought I would upload it to stencyl as well. It's very similar to portal but with gravity based puzzles instead of portal based ones. Please comment/rate/ anything so I can know what I did or didn't do well


Thanks


Zhaetur

Gravitron
http://www.stencyl.com/game/play/13924

3
Ask a Question / Re: Reverse gravity AND controls ?
« on: July 25, 2012, 10:25:47 am »
I have a similar problem, is this what you meant?

btw when flipped = true then the gravity is reversed

4
Ask a Question / won't create actor
« on: July 25, 2012, 10:19:41 am »
I've made a very simple actor in my game which creates another actor every 3 to 7 seconds. Whenever the code iterates it prints "spawn" however it doesn't actually create an actor. Could anyone help me figure out why the create actor code won't work?

5
Old Questions (from 1.x/2.x) / Re: Behavior (jumping and running)
« on: July 24, 2012, 09:26:19 am »
If you're using the included stuff you could add this to the movement one

if onground
stop
else
(movement code)


6
Ask a Question / Reversing the included jump behavior
« on: July 23, 2012, 09:44:44 am »
I'm attempting to reverse stencyl's jump behavior that's included in the platformer kit. My game features flipped gravity at parts and altering the jump code would make sense, but I cannot figure out how to alter the code to allow inverted jumping. If anyone could help with this it would be very greatly appreciated.

I attached the included jump code

7
Thanks coleislazy, that fixed the problem. I just had to add two files to replace the missing files.

8
Hmm I tried deleting all the sounds but that didn't do anything, can you think of anything else?

9
You were right, the songs were 32 bit, not 16. I'll change that and check again. Also administrative mode didn't do anything. Is there anything in the logs I should be looking for?

10
Thanks for the fast reply!

The game's running perfectly right now, despite the errors in the logs. All of the sounds are 44100 Hz but I'm not sure how to check their bit rates.

11
Hello

I'm trying to upload a current release of my game; however, stencyl won't upload my game or allow me to make a flash swf to send out.

For the uploading error its saying
"stencyl could not publish your game. Try again. If the problem persists, verify that you have a working internet connection."

for the swf error its saying
 "unable to export swf to requested location. (check your logs. Usually, the cause is an incompatible sound file. )"

I'm unsure how to do this, or for that matter, how to read logs in general. To help with this i've attached my logs. Any help with either of these issues would be greatly appreciated !

Thanks



Zhaetur

12
Game Art / Re: What do you use to make music?
« on: July 08, 2012, 08:10:15 pm »
Try mixcraft, it works pretty well for me

13
Suggestion Archives / Re: Mini-Suggestion Thread
« on: July 08, 2012, 07:32:17 pm »
Useful error messages, current ones are next to useless

TypeError: Error #1034: Type Coercion failed: cannot convert stencyl.api.engine::GameState@46cb0b1 to stencyl.api.engine.actor.Actor.
   at stencyl.api.engine.behavior::Behavior/initScript()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/behavior/Behavior.as:109]
   at stencyl.api.engine.behavior::BehaviorManager/initScripts()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/behavior/BehaviorManager.as:109]
   at stencyl.api.engine::GameState$/initBehaviors()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:708]
   at stencyl.api.engine::GameState/loadScene()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:556]
   at stencyl.api.engine::GameState/begin()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:300]
   at Function/<anonymous>()

I feel more useful information could be added

14
Paid Work / Re: Looking for an artist
« on: July 05, 2012, 12:43:21 pm »
That sounds excellent, shoot me a message when they're done

Also I was rushing to upload a new copy of the game for my music guy and I accidentally had a nonworking room switch, all of the levels should be available now.

15
Paid Work / Re: Beta tester available!
« on: July 05, 2012, 12:39:49 pm »
If you're up to beta testing could you test my demo by chance? It needs a little work and i'm unsure what changes need to happen.

also please disregard the graphics, i'm bad with sprites and currently looking for an animator.


Thanks

Zhaetur


link: http://www.stencyl.com/game/play/13349

Sure thing.

The good:
-- A game where you control the effect of gravity on various objects with a gun is interesting.  Seems like there's quite a bit of room to explore some gameplay options here.
-- In the real world, not only would your weight cause the box to fall downwards (if you're trying to glide across a pit for some reason), but the box would rotate too.  It's good that players don't have to deal with such frustrations, which makes it much more accessible to the general population.  Though to be honest, I wouldn't mind allowing real physics to take place, either in part or in whole.  Both have their own set of ease and challenges.
-- Barriers prohibiting blocks, the player, shots, or a combination are a good direction in making puzzles.

The bad:
-- If you die by not falling down a hole, you lose your gun permanently.  You are forced to restart.  Strangely, this is not true in the second last level when you get electrocuted.
-- Why is it that I can fall through the bottom of the screen, but the block does not?
-- You can shoot into solid walls, and it will even "hit" other walls that it encounters.  This can be best demonstrated by screwing around in the first level that you encounter an enemy.
-- If you press up against a wall, the friction is enough to make you "stick" and stay off the ground indefinitely.
-- The speed at which the blocks move suddenly changes depending on the distance they are from the point that you shot.  This just feels unnatural.  Either set the speed to be the same, or have the speed change gradually as opposed to suddenly.
-- The blue block seems to behave strangely, and I suggest you take a serious look at it.  Just to show one example, shoot something using a non-blue color.  Then when you have the color switched to blue, while the block is still flying through the air, cancel gravity.  It causes the block to stop moving, but float there as opposed to fall down to the ground.  They also seem to defy gravity.
-- The red block in the same room has its origin point at one of its ends instead of the middle (I'm not sure if the green block has the same problem).  This causes the block to rotate on an imaginary hinge.
-- If you try a point-blank shot or something close to it, it just plain doesn't work.
-- The demo ended =(

Suggestions:
-- You should probably set the power of the jump pads so that they work more consistently.
-- I would try to work on the quality of the physics and controls.  That way, it doesn't feel like a chore when playtesting harder levels.  You should enjoy the game you're making!
-- Make bigger levels! You're not limited to a single screen you know!
-- An idea: maybe the player needs a certain shape to progress through a level, while a different shape would either make the player's job more difficult, or just outright kill him at some points.  And maybe the player would need to bring a couple of blocks with him across a sea of electricity or something.

This all is fantastic, thanks for the input! You answered a lot of questions I had regarding certain gameplay choices i had made. I'll be sure to include your playtesting and such in the credits page when I release this. lastly I'll upload another release when these errors are fixed.


Also what did you mean by the last 2 points?

Pages: 1 2