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Ask a Question / Re: NPC - Alternate Dialog upon Quest Completion
« on: June 15, 2012, 05:19:57 pm »
New to Stencyl myself, but from what I've been reading in the forums it seems you would set a global attributes to flag when the quest is complete, and then your dialog would trigger if that flag value is true. I would think it would be backwards from RPG Maker, in the sense that you would check the flag for "completed" dialog first, if that's false then the "otherwise" value would be the standard dialog.