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Game Ideas / Re: Trenchbrain
« on: March 12, 2013, 12:36:23 am »
Wow, this game is really pretty. How are you doing the lighting?
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the games on my account here are my oldest 2 games and dont really represent my recent stuff but is nice you thought they were ok. all my games (including those older 2) have been outputted and made through 3.0, which (partially) might explain why they appear much smoother (for me personally anyhow) as 3.0 can handle much more thrown at it. my two latest are announced in the 3.0 forum but i think you dont have access there so heres a couple of trailers i put together for them.
http://www.youtube.com/watch?v=VN82Rg4FcD0
http://www.youtube.com/watch?v=OVGtFNdzcdc
Standard really depends on what a sponsor is looking for I think. Then again the sponsor bids/amount will vary too. Each sponsor has differing views of what a good game is to them - just depends on the game. Best thing you can do is work on your game, get feedback/input on here and on fgl once you put your game on there and open it to other devs feedback. Make sure its as polished as you can make it before submitting for approval and sponsor viewing. Then sit back and start another game as things can take time. I have 2 games being bid on currently - 1 took nearly 2 months to get its first bid, the 2nd got bid on about 15 minutes after being approved!
Dont release it anywhere as sponsors wont touch it if its out there already.
Dont expect it to be a quick process - it can take weeks or months to get sponsored.
Do polish the game as much as you can and get as much feedback as possible before submitting for approval and review.
Do make the first minute or 2 as good an impression as you can as some sponsors will only look briefly.
Theres many more things you could or couldnt do to help, but look around here, and also the forums on fgl have some good faq's and stuff too. Im still fairly new to all this myself so still learning, but the above things are some good points though. Good luck with the game
I uploaded a game to Forge called "Zooming Demonstration". I integrated it into the Jump and Run kit so you can see what's going on. Take a look at the Camera Manager behavior attached to the scene, as well as the "Zoom" behavior attached to the main player.
Demo:
(1 = zoom in, 2 = zoom out)
http://www.stencyl.com/game/play/7917
another way you could do it if you don't want a pattern to be detected.
make a number attribute that generates a random number at 1-4.
then-----
if (Number) = 1 change the gravity + or - in the direction you want (do the same for 2,3 and 4). therefore what ever you want to be going crazy in any direction can go in what ever crazy direction.
I know this may not help your situation... but it may help someone. (just throwing some ideas out there for everyone)