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Messages - Shadow Dreamer

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Ludum Dare 29 / Re: Ludum Dare 29 - Theme: "Beneath The Surface"
« on: May 01, 2014, 08:05:01 am »
I'm surprised Drop Up only has 6 ratings.

It's probably since I myself haven't had time to rate other games yet! I'll do that when the weekend comes. It'll be fun to play all of the games you made :'D

Well, I didn't have a Stencyl adventure of the kind that AdventureIslands had, but things went both right and wrong for me too.

To begin with, this was my first time ever participating in the Ludum Dare, and it was even tougher than I had imagined. I mean, this was my second time ever making a game; if not for Stencyl, I couldn't even have dreamed about making it. This is also why I didn't make a game for the Compo, but for the Jam!
Well... As soon as I heard the theme, a simple (luckily) idea popped into my head. Here's the originall skiss that I drew in a couple of minutes:

Anyhow... This time I could work far quicker than when I made my first game, as I had more experience with Stencyl. The first thing was to figure out how to actually make the simple idea a reality. My game was heavily inspired by SHIFT, which is a quite well known game (series). I decided to do things a bit differently, though.

I still don't know a lot about programming, nor do I understand all the features in Stencyl, so I had to work around things in my own way. After a while I figured I'll just use the middle of the screen (vertically) as a point for comparison (you'll probably understand what I mean if you play the game). I also decided not to flip the gravity for the other character, as the gameplay wouldn't have been that fun, I think.
I couldn't really do what I wanted by using tiles (there's probably a simple way...), but I used actors for everything, and it kind of worked.

After this, most things ran smoothly. I only ran into one more issue, and I wasted 3-4 hours on something I could've done in 5 minutes. It's so stupid that I don't even want to say what it was.
Once again, I feel I made the game too difficult, and I still need to fix a single thing in the very end (after I'm done making this post), which is a small bug I only noticed today.

I'm not entirely pleased with the music, but considering the time limit, I'm content.

The game is not great, but I'm happy with the result, and I had a fun time, which is the most important part for me :)
The game page can be found here, for those interested (it's also available in the Arcade):

Overall, it was a fun experience to make the game, and I'll probably participate in future contests! :'D

How did it go for you?

Alright. I finished my game in the last minute! You can play it here on the Stencyl Arcade, if you want to:


Ludum Dare 29 / Re: LD 29 - Drop Up (Shadow Dreamer)
« on: April 28, 2014, 07:26:27 pm »
Could you also publish this to our arcade? Thanks!

I just did!
I always intended to :3 I actually uploaded "D-Pression" here too far after the Stencyl Jam was over; my bad :/

Here it is:

Ludum Dare 29 / Re: Ikan, the Little Fisher
« on: April 27, 2014, 04:53:37 pm »
Aww, really?

As was said, why not go for the Jam? Are the issues really that complicated D: ?
And I was waiting to play your submission :(

Ludum Dare 29 / LD 29 - Drop Up (Shadow Dreamer)
« on: April 27, 2014, 01:06:06 pm »

It's a little late to make a post here, but why not? I'm making a game for Ludum Dare 29 - Beneath the Surface (with Stencyl, naturally).

This post is mostly here to link you to a few other sites where I have blog posts about it!

Here's a picture of the main menu :)

You can see my short blog about the progress on my Ludum Dare Page:

Also, I have an even shorter Newgrounds post about it:

If you don't care for any of that stuff, there's a playable alpha version here:

Have fun ;)

Although they may look very siimilar graphically, the mechanisms for winning are actually very different. In my game you have two different characters controlled with the same keys and you have to protect them both making it kind of a puzzle platformer, whereas Shadow Dreamer's relies on moving one character between the two dimensions.

I'll make sure to play and rate your game when I'm done myself! It'll certainly be fun :)
Actually, I'm only more convinced that we're twins, as the main mechanic in my previous game was to move two characters with the same keys :p (Although it has been done several times before).
Good luck!


Going even more simplistic this time considering I haven't actually completed a Ludum Dare yet despite attempting 2.

Holy mother this looks similar to my idea! We must be long lost twins!

Oh, and almost forgot. If anyone's interested in seeing a preview of my submission one can check it out here:

Whoah! I think Notch's submission is great o.O

Ludum Dare 29 / Re: Ludum Dare 29 - April 25 - 28
« on: April 23, 2014, 06:56:37 am »
I will most likely partake. Maybe even collaborate with a guy you might recognize :3
We'll see very soon XD

Ask a Question / Re: Help Needed With Motion/Jumping (Behaviors)
« on: February 26, 2014, 03:35:13 am »
Yes, I figured it was something that didn't work well between those two behaviors. I'll try to get a better understanding of these things in time. Thanks you for replying, Ceric. I'll make sure to check out the Jump and Run Kit right away!


Ask a Question / Help Needed With Motion/Jumping (Behaviors)
« on: February 25, 2014, 04:39:26 pm »
Hello there, you awesome people, driven by a strong will to help all us beginners, when it comes to learning how to use this most fine software for gamemaking; Stencyl.

I have a very specific problem that I need help with understanding. I tried combining two different behaviors that are not of my making, that is, by adding them to the same character. You should have no trouble finding them, if you want to look at the codes. You see, they are both quite popular. One of them is the pre-shipped behavior "Jump and Run Movement", while the other is "Wall Jumping", which can be found as part of the "Platform Movement" Resource pack on Stencyl Forge.

The issue: The odd thing is that the problem only occurs about every second time I run my game. If my character stands in some sort of a corner (tile below, and on one side), while he jumps, he suddenly makes a jump that is far exceeding the height that he should normally be able to jump. This only occurs when jumping from a corner; the rest off the jumping, as well as wall jumping works just fine.

What do you think causes this to happen, and how do I solve it? My first guess was that the player actor simply gained jumping power both from the normal jump, and from the wall jump (standing on ground = jump key works and adds force to the jump, next to wall = can wall jump). However, I don't think that's actually the causer, since it seems like that possibility is accounted for in the code. I would really appreciate any help I could get with this: Thank you so much on beforehand!

(Two other things I'd like to get explained. In the same "Platform Movement" package, the behaviors "Jumping" and "Walking" exist. However, the "Jumping" one doesn't seem to work for me, even if the correct key is selected. And yes, the gravity is as it should be :p
The other thing: I also use the "Wall Slide" behavior. However, if I hold the slide all untin the actor reaches the ground, it gets stuck in that corner; at least until you jump. Solutions?).

Information that might help: My main actor is a circle, and collides as a circle too.

Again, thank you if you choose to read through this, and take some time to reply! :D

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