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Messages - TwistedDevotion

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1
Completed / Dialogue System
« on: December 12, 2012, 11:53:35 pm »
Note: I'm unsure if this has already been brought up or discussed before, but I'm bringing it up anyway.

One of the biggest problems I've been having with Stencyl so far is the creation of dialogue systems. There are currently a few user-made systems on stencylforge which look and work great! However, there is little to no support on those dialog systems respectively. Every time I try to create a dialog system it dissolves into searching forum posts on the site for simple methods on how to create a dialogue box that displays text (if someone knows of a good in depth tutorial on one of the available dialogue systems that would be great!).

I would suggest putting a dialogue system in the next build or creating a simply and easy to customize dialogue system (and give an in-depth tutorial on how to use it!)

It seems that this situation though minuscule has really come up a lot in the Stencyl forums.

2
Paid Work / Ludum Dare 24 Team Request
« on: December 12, 2012, 08:51:07 pm »
Long title huh? I'll try my best to make this short and sweet.

Who am I?: I'm TwistedDevotion, I'm a game designer and student who can also program in Stencyl pretty well.

Why am I here?: Ludum Dare 24 is coming up in a day or so, I'd like to get a team together to participate in the game jam portion which lasts 3 days.

Heres what I can offer to a team:

Design: I can do concept design and design documentation at a rapid pace if need be, the last work I did that was game jam related was Terminal Illness (LD22 I believe) which is available on Kongregate: Terminal Illness

Music Composition: I've worked in FL Studios as a hobby for the last four years creating different types of music. Samples of which are available on my Sound Cloud

Stencyl: I know my way around the Stencyl framework and can 'program' within Stencyl. this includes Kongregate and newgrounds integration which is shown in Terminal Illness.

A Typical team in Ludum Dare usually consists of just a programmer and an artist. Since I know my way around Stencyl I can serve as the programmer, but I may need someone in the art discipline.


What do you say? Do you want to team up?

3
Ask a Question / Re: Dialogue Help!
« on: August 13, 2012, 07:49:59 pm »
Well it's good to know I'm not alone in this whole thing...The one thing that really seems to bug me about Stencyl is that I can get dialogue to appear on the screen...I'm still learning though, it'd be nice if an expert on these things could help :-\

4
Ask a Question / Re: Dialogue Help!
« on: August 13, 2012, 04:52:51 pm »
So no one...alright looks like I'm on my own with this one... :(

5
Ask a Question / Re: Dialogue Help!
« on: August 12, 2012, 02:25:55 pm »
No one?

6
Ask a Question / Dialogue Help!
« on: August 12, 2012, 01:08:21 am »
Hello, I'm quite new to this program (I've been using it for about a month of so, and I wanted to ask for some help regarding the simple Dialogue v4 behavior. I can't seem to get the text to appear. on the screen. Attached is the code for the simple dialogue v4 behavior unmodified.

Note: For certain types of scenes in my game I'm looking into making dialogue appear at certain places on the screen. I would like to make a plugin to do this but I'm not quite sure where to begin, does anyone have any suggestions on where to start?

7
Ask a Question / Re: How does Stencyl API work?
« on: July 02, 2012, 03:07:02 am »
...anyone?  :(

8
Ask a Question / How does Stencyl API work?
« on: July 01, 2012, 06:22:43 pm »
Hi,

I'm new here, I've been playing around with Stencyl for a while and I'm beginning to get the hang of it! I wanted to ask a situational question. My team and I are working on a project that involves maze exploration. as part of it. But we already have part of the game finished using pure AS3 code. With Stencyl I've been able to design the second part of the game exactly how I'd like it to play!

We discussed using it in our project and have come to wonder how we can access individual levels with AS3?

Our idea was to make the levels, export it to an swf and then access the scenes within the swf using AS3 code from the other portion of the game, so what way we wouldn't have to start the whole build over again. Is there something within the Stencyl API that allows this? or is it a completely internal thing? (I really do hope theres a way!)

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