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Messages - RainbowDash

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Chit-Chat / Re: Consoles
« on: July 12, 2012, 01:50:41 pm »
I can see why, since it would be a major task to code it, but I think it would be a nice idea. What about that new Oula thing that runs on Android. When Android support comes out, will be be able to make games on that?

I Support His Idea! The Oula Console, if it becomes as famed as the kick-starters say it will, should be the best option since its supposedly runs on android (which you are working on), and they say they will support people messing with it (like rooting it).

The other consoles seem too far-fetched to me.

Resolved Questions / Re: Limit Custom Cursor
« on: July 12, 2012, 01:36:57 pm »
sorry, i just saw your error and changed my post

Resolved Questions / Re: Limit Custom Cursor
« on: July 12, 2012, 01:28:58 pm »
I see the problem. You should replace the "y of self" blocks that are placed in the greater than/less than boolean to "y of mouse" blocks.

« on: July 03, 2012, 02:05:16 pm »
In The Stencyl Folder (where all the data is located) Is a Logs Folder that contains files of code/text.

You should upload the most recent few as an attachment in your forum post so we can see the error clearly. You should also tell which version of Stencyl your using (presumingly 2.2) and which OS your using (like are you using a Windows or a Macintosh computer).

Ask a Question / Re: Game File Size On Mac
« on: July 02, 2012, 02:51:51 pm »
I'm Pretty sure the reason for the size increase is because when it wraps it up in the .app package, it incloses the flash player itself inside as well.

This is because to play a .swf file you must have the flash player installed already. In the .app file, it has the flash player inside so an old mac without the required software to play the .swf could still play it perfectly.

Most computers can play the regular flash file just by clicking the file, the .app/.exe extensions are just to make sure that everyone can play them without hassle on their designated OS machine.

Old Bugs (1.x/2.x) / Re: Actor doesn't Appear!
« on: June 30, 2012, 01:32:24 pm »
Check The Physics and collisions For The Said Actor...

If you forgot to set the physics for the actor, it still reacts to gravity, and without a collision box it will just fall through the floor before the game is done rendering (Loading).

This happens to me sometimes when I forget to set actors after recently making them.

If your Problem isn't because of the Physics set for your actor, then, I Don't Know what else it could be.

EDIT: you should also check that its collision group and see what it collides with, although if its set to just float there then this should not be a problem.


This is very detailed, although there is nothing wrong with pixels, Stencyl games are usually full of pixels. And this is a fresh new idea with probably one of the best graphics I've Seen Here.

I'll be keeping an eye on this game!   ;D

(P.S. I just started Stencyl, so I don't have anything of mine to show just yet)

Pages: 1