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Messages - PapaGrimbles

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Windows / Mac / Flash / HTML5 / Re: New game - Scrap Metal
« on: January 11, 2014, 11:36:30 am »
Looks awesome Tim. From the screenshot, it looks like a 10 part rock-paper-scissors robo duel... rockin! Looking forward to trying it out.

Ludum Dare 28 / Re: Pan-Dimensional Roboids
« on: December 16, 2013, 03:06:33 pm »
Sure, it should be all set.


Ludum Dare 28 / Re: You Have One Box
« on: December 16, 2013, 10:49:23 am »
Nice work Rob, fun level design and mechanic - cool stuff!

I found the joint on the box to break from time to time and it happened a little more often when hurrying over a saw or hustling to keep Rob from plummeting to his doom.

Ludum Dare 28 / Re: SUPERBLADE
« on: December 16, 2013, 10:42:19 am »
Kill presentation. Fun and simple gameplay, awesome work.

Can be super difficult at times though. Overlapping with the enemy seemed to happen fairly often and wreck you when that happens.

Ludum Dare 28 / Pan-Dimensional Roboids
« on: December 15, 2013, 06:23:12 pm »
Whew, another crazy Ludum Dare weekend. Here is the madness that came out of this one.

Roboids from another dimension are invading. You must gather enough energy to close their portals. Punch Roboids in the face while strategically moving your energy harvester and placing turrets.

Click to move
Your robot attacks nearby enemies
Q - Stomp
W - Place Turret
E - Dash
R - Pick-up / Drop Energy harvester

Theme Usage: A shared healthbar between characters, 1 level, 1 enemy type, and 1 life.

Stencyl Link:

Windows / Mac / Flash / HTML5 / Blade Rush
« on: November 21, 2013, 01:24:50 pm »

Blade Rush has just been released and to paraphrase John over at, it is your one stop shop for 'ninja body-surfing action'.

Check it out here:


(It seems to have fallen through the cracks at Kongregate, any votes to get it going would be awesome!)

John's mention:

Also, this game is hard!

Have fun,


Windows / Mac / Flash / HTML5 / Re: Bit Battles
« on: October 26, 2013, 04:54:20 pm »
Hey Blob,

It looks like he or one of his viewers came across it on their own. I was fortunate enough to be featured on a lot of the big sites, so they may have seen it there.

Thanks for the link to the video, I really enjoyed it. Its one thing to sit down and watch people play the game, but its very cool to hear someone narrate their thought process for that length of time. Fun stuff.


Windows / Mac / Flash / HTML5 / Re: Bit Battles
« on: October 23, 2013, 11:16:59 am »
Glad to hear it. There definitely are a couple power strategies that can allow for some steam-rolling, haha.

Windows / Mac / Flash / HTML5 / Bit Battles
« on: October 23, 2013, 10:59:30 am »
I recently released an action / strategy game called Bit Battles. The gist is that you hold the line against hundreds of pixelated monsters.

It is sponsored by Armor Games and you can play it here:

Or if you are a Kong person, here:

Newgrounds as well:



Windows / Mac / Flash / HTML5 / Re: Lakeview Cabin (R-rated horror game)
« on: October 23, 2013, 10:43:01 am »
Very cool! His moustache is amazing as well.

Stencyl Jam 12 / Re: Up To You
« on: May 14, 2013, 11:03:12 am »
Very cool! Thanks for the honorable mention.

Looking forward to testing out some ideas with an expanded version soon!

Windows / Mac / Flash / HTML5 / Re: Canon
« on: May 08, 2013, 06:51:57 pm »
Cool concept there, kinda a brain bender as well.

A couple thoughts:
- I didn't know what to do when the game started up. Having to mouse-over to the '?' to figure out what to do is an extra step that isn't totally necessary, especially as the game is controlled by the keyboard.
-I see what you mean by saying you need to have your own rhythm for playing the game, but it is not really a rhythm game in itself (currently). My view on those kind of games is that you need to execute commands within a rhythmic context given to you by the game/level and messing up causes dissonance. The play in Canon feels a little more reactionary as there is no tempo to follow. If the boxes made music or beats based on their movements, perhaps based on which side of the square they were on, the player could operate more on auditory cues and established rhythms.
- 1 hit failures felt pretty punishing

Good stuff so far!

Windows / Mac / Flash / HTML5 / FORMER
« on: May 07, 2013, 09:50:30 am »
Hey Everyone,

I wanted to announce FORMER. A puzzle platforming game about adding and removing platforms.

I'm looking for any and all feedback at the moment... lemme know what you think!

Update: Removed the game for the time being... thanks for the feedback!


Stencyl Jam 12 / Re: Up To You
« on: May 02, 2013, 08:15:52 am »
Awesome, great to hear you enjoyed it.

Thanks for the great feedback and suggestions as well.

The concept is original, though there are other games that make great use of verticality (Winterbells, Gravity Hook), but are very different mechanically. Hopefully there isn't anything like it!

Oh, and while it is not explained in-game, Robot explodes if you fail to pass your previous height or press spacebar after hitting the ground.

Stencyl Jam 12 / Re: Up To You
« on: May 01, 2013, 10:53:12 am »
Thanks, glad you like it!

Jon: Yes, going mobile is the plan sometime in the future. Adding longevity without sacrificing the simplicity is the next step.

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