Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - bachiin

Pages: 1 2
1
Paid Work / Need Admob work on iPhone
« on: October 09, 2013, 10:33:54 pm »
Hi,

It seems Admob is already allowed to integrate on Android device in 3.0. But I would like some who can make it work on iPhone as well, Please PM me or shoot me mail to rameshgames@gmail.com if interested with your quotation for doing it as well. Thanks in advance

2
yes i mean make it for me....Is there some one who will make it for me..

3
I was searching for it in all stencyl.. Is it possible to integrate Admob  for iphone builds on 3.0 Can some one help me out with this

4
Ask a Question / Re: Final begging attempt for help with API [PAID]
« on: April 14, 2013, 11:08:15 pm »
Hi,

could you get some help there. Because even iam looking for one. Let me know if you got issue cleared.

5
Ask a Question / Re: importing .swc
« on: April 08, 2013, 11:03:35 pm »
oh its not copying. i am working on the same api.

6
Ask a Question / Re: importing .swc
« on: April 07, 2013, 11:48:11 pm »
here are settings i did as you said. but couldnt move forward. i created a freeform mode and added the imports etc in to it. but facing same error to remove preloader. can i do something about preloader thing. oh its urgent

7
Ask a Question / Re: importing .swc
« on: April 07, 2013, 02:01:43 pm »
yes i tried it. But here is the error about preloader it is poppiing out ...how to overcome it ......

TypeError: Error #1009: Cannot access a property or method of a null object reference.
   at org.flixel::FlxPreloader()[/Users/jon/Desktop/stencyl/plaf/flash/flixel/org/flixel/FlxPreloader.as:120]
   at scripts::Preloader()[C:\Users\praneeth\AppData\Roaming\Stencyl\stencylworks\preview\scripts\Preloader.as:17]

8
Ask a Question / Re: importing .swc
« on: April 07, 2013, 10:01:23 am »
what does 2.2 nightly mean. do i need to download or update somewhere else?

9
Ask a Question / importing .swc
« on: April 07, 2013, 06:48:36 am »
Hi,

It is the request from a sponsor to install his api, that includes an .swc and other thinngs to do. Can some one help in how to install or import the .swc in to game.thanks in advance

10
Ask a Question / Re: MochiBot for stencyl
« on: March 21, 2013, 04:32:16 am »
Thanks Rengac, sorry i didnt had enough time to test it. But managed to solve the issue by integrating it in custom swf, that is by copying in fla and using it as custom swf. Anyways thanks for helping out.

11
Ask a Question / Re: MochiBot for stencyl
« on: March 20, 2013, 02:46:20 am »
I am doing it on 2.2

12
Ask a Question / MochiBot for stencyl
« on: March 19, 2013, 09:41:24 pm »
Hi,
I am facing problem in integrating mochibot. It is urgent as the sponsor is behind me to buy it with the bot. I tried the procedure specified in forums and when i run the game its popping up the error as below.

ArgumentError: Error #1063: Argument count mismatch on scripts::MochiBot(). Expected 0, got 2.
   at stencyl.api.engine.behavior::Behavior/initScript()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/behavior/Behavior.as:109]
   at stencyl.api.engine.behavior::BehaviorManager/initScripts()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/behavior/BehaviorManager.as:109]
   at stencyl.api.engine::GameState$/initBehaviors()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/GameState.as:708]
   at stencyl.api.engine::GameState/loadScene()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/GameState.as:556]
   at stencyl.api.engine::GameState/begin()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/GameState.as:300]
   at Function/<anonymous>()[C:\Documents and Settings\Brigus\Application Data\Stencyl\stencylworks\preview\scripts\MyAssets.as:120]
   at flash.events::EventDispatcher/dispatchEventFunction()
   at flash.events::EventDispatcher/dispatchEvent()
   at flash.net::URLLoader/onComplete()

Please help me out asap. Thanks in advance

13
Hey,
Many cases sponsors definitely ask for logo insertion and splash screens.Although these are pretty easy things to do on stencyl, you should be careful as the sponsors may have different versions of logos and animations which may some times come up with new problems. Apart from it you should be more cautious about sitelocking, API integration, animated splash screen with internal click events etc which could end up with more complicated tasks to achieve using stencyl alone. If you are aware of these issues and address them stencyl wouild be the best for your contract. All the best

14
Old Questions (from 1.x/2.x) / Re: problem with basicmatch3kit
« on: February 02, 2013, 10:50:03 pm »
thanks Rob,, but still couldnot just publish on ios....help expected asap......

15
Old Questions (from 1.x/2.x) / problem with basicmatch3kit
« on: January 30, 2013, 01:20:27 am »
iam tryiing to experiment the basicmatch3kit on ios(adhoc). But although it was perfect on flash and android , it is bumping up issues in ios. the issuws like

game  seems to be dead slow(unable to play game even, because too slowly loading blocks etc)
its creating matches on game creation itself

can some one help me out asap. thanks in advance

Pages: 1 2