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Ask a Question / Re: Spawning actor to penalize player when missed...
« on: February 13, 2013, 08:06:08 am »
Hectate,
Thank you so much! I'm glad to finally be heading in the direction to complete my game
.
As a note to anyone interested, I actually had to cancel the loop after it's completion
Every N seconds:
IF ( Game not paused )
- IF ( WasClicked == False ) //using boolean version is important here for true/false
-- Set Strikes to Strikes + 1
-- Recycle Self
- Cancel
This seems to be working. When I tried incorporating the check to see if self was alive, the timer would continue.
Thanks again for the help, I think the problem is resolved...Unless you foresee some terrible consequence from this method.
Thank you so much! I'm glad to finally be heading in the direction to complete my game

As a note to anyone interested, I actually had to cancel the loop after it's completion
Every N seconds:
IF ( Game not paused )
- IF ( WasClicked == False ) //using boolean version is important here for true/false
-- Set Strikes to Strikes + 1
-- Recycle Self
- Cancel
This seems to be working. When I tried incorporating the check to see if self was alive, the timer would continue.
Thanks again for the help, I think the problem is resolved...Unless you foresee some terrible consequence from this method.