Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - majormax

Pages: 1 2 3 ... 6
1
Teaching with Stencyl / My experiences teaching Stencyl
« on: June 16, 2014, 06:16:37 pm »
At the end of last school year me and my science teacher applied for a grant for macs to make apps with stencyl. We got $5000 and bought 4 macs and are planning on buying stencyl and apple licenses to publish apps.

So for a little less that the last quarter of the school year I taught stencyl at an "app club" at my school. Overall I had a very good experience with it. When we first announced the club, many people (over 20) showed up for the informational meeting. Though less people showed up later in the year, we still had some good turnouts. We also had the principal and the superintendent of the district show up to meetings. People who were there for a few weeks picked up on Stencyl in less than 1.5 hours (30 minutes after school every monday). We had about 6 regulars and 2 people who made music. Usually there were a couple other people who would show up.

Stencyl was the perfect tool for us to use because it let us develop on the windows machines we had a bunch of and also publish to iOS with the macs. We never ended up making an app but we did make a simple game that we used flash to make. I wasn't glad about how little time we had but next year we will have at least 30 meetings and should be able to get a lot more done. I know I got at least a couple people really interested in the tool and I hope they might see this post. It was a pleasure working with Stencyl and all the students.

2
Ask a Question / Re: Reload Actor....
« on: April 20, 2014, 05:35:53 am »
Instead of killing the actor, on your "when collided" or whatever you are using to detect its death, have it run the animation, then switch to an animation that is transparent and has no collisions,  wait x seconds, then switch back to the first animation. You may also want it to set a boolean so that you cannot control the actor during that time (in your control blocks have it check whether that boolean is true or false)

Also, did you get my PM?

3
Ludum Dare 29 / Re: Ludum Dare 29 - April 25 - 28
« on: April 19, 2014, 08:35:41 am »
I'll be gone for it but if I bring a laptop I might do it.

4
Paid Work / Re: Port My Game!
« on: April 16, 2014, 02:03:52 pm »
Do you have an email I can contact you with?

5
Teaching with Stencyl / Re: Are you an educator? Introduce Yourself!
« on: April 15, 2014, 10:18:05 am »
Where are you from? New York
What school or institution do you work for? Nobody, I am a student running a Stencyl club
What do you teach? Basics of mobile game making
How did you find out about us? Scratch
If applicable, tell us a bit about how you've used Stencyl in the classroom.
I haven't done much, we have only had 2 meetings so far. I plan to go through the basics of game design, marketing, graphics and music. My school got a $5000 grant so we could do this, so we were able to get 4 macs.

6
Paid Work / Re: Port My Game!
« on: April 15, 2014, 05:58:47 am »
Is there code or is it just blocks? I might be interested.

7
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: November 16, 2013, 01:39:37 pm »
Not sure where the "unlikely" part came from. We are getting pretty close and should be able to put out a release later next month if no other surprises come about. All the prior issues were resolved, but the upgrade to OpenFL 1.1 introduced some issues with sound playback we have to wait on a fix for before we can release.

If it ends up in the Christmas timeframe, I will hold it off until early January since it's not to our advantage to release just to meet some imaginary deadline and release at a time when few will be around.
As well as iTunes Connect being down

8
Chit-Chat / Re: The amount of young kids.
« on: July 14, 2013, 05:27:58 am »
I've aged 2 years since I joined stencyl, and I have to say, 11 year old me was a lot less mature than 13 year old me.

Compare this to this.

9
iPhone / iPad / Android / Re: GravCube [iOS]
« on: June 17, 2013, 05:38:06 pm »
You're 13? Great work on that! I'll probably buy it soon, I hope I can support!
Thanks!

With stencyl, it is easy to make apps, although I can code in text-based languages.

10
iPhone / iPad / Android / GravCube [iOS]
« on: June 17, 2013, 11:33:26 am »
https://itunes.apple.com/us/app/gravcube/id650336894?ls=1&mt=8

Here is the description:
Quote
In this space-themed puzzle/action game, you navigate through more than sixty unique levels, evading homing missiles, gravspikes, and bullets along the way. Navigation is composed entirely of switching the pull of gravity so you can fall up, left, right, or the traditional down.

Perfect for kids, gamers, or bored physics majors, GravCube features 68 highly addicting levels, 44 of which are tied into an epic storyline. There are also 24 Freeplay levels with four modes of difficulty. Sure to keep you playing for hours, GravCube will warp with your perception of gravity while at the same time keeping the controls simple and easy.

Remember: Not everything falls down.

Here are some screenshots:



I'm only 13, so it would be helpful if you buy it. Trying to get a computer for high school!

11
iPhone / iPad / Android / GravCube [iOS]
« on: June 17, 2013, 11:10:40 am »
https://itunes.apple.com/us/app/gravcube/id650336894?ls=1&mt=8

Here is the description:
Quote
In this space-themed puzzle/action game, you navigate through more than sixty unique levels, evading homing missiles, gravspikes, and bullets along the way. Navigation is composed entirely of switching the pull of gravity so you can fall up, left, right, or the traditional down.

Perfect for kids, gamers, or bored physics majors, GravCube features 68 highly addicting levels, 44 of which are tied into an epic storyline. There are also 24 Freeplay levels with four modes of difficulty. Sure to keep you playing for hours, GravCube will warp with your perception of gravity while at the same time keeping the controls simple and easy.

Remember: Not everything falls down.

Here are some screenshots:



I'm only 13, so it would be helpful if you buy it. Trying to get a computer for high school!

12
Chit-Chat / Almost done with my app, any advice?
« on: June 02, 2013, 05:51:58 pm »
It's a game for iOS. I know there are several published developers out there and I was wondering if there are any tips for before or after I publish.

Also, any idea how much money I should expect to make?

13
Chit-Chat / Re: Stencyl 3.0 Reliability and Release Date
« on: May 24, 2013, 04:09:26 am »
I don't publish to android, and haven't looked too in-depth into it, but it seems like it might not be easy to publish. Then again, it may just be the issues that always plauge Android devs.

3.0 is quite stable, though.

14
Chit-Chat / Re: Anyone still use stencyl.net?
« on: May 22, 2013, 12:55:52 pm »
Yeah, as in when you want to go to the stencyl website you type in stencyl.net (which redirects)

15
Chit-Chat / Anyone still use stencyl.net?
« on: May 22, 2013, 04:08:46 am »
I do.

Old habits. Ever since I got my new mac since .com wasn't showing up in suggestions I just use .net

Pages: 1 2 3 ... 6