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Messages - Xuruk

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Ask a Question / Re: SSL or encryption possible?
« on: March 05, 2014, 05:14:02 am »

Thanks for your input, much appreciated!

Ask a Question / SSL or encryption possible?
« on: March 04, 2014, 04:12:46 pm »
Hello All,

I'm working on a project that requires encrypted communication with a web server.  In order to do this I would need SSL or the ability  to use encryption such as AES.  Is this something that could by done by using Haxe, or writing the code for each individual platform?


Windows / Mac / Flash / HTML5 / Re: Zombies Always Win
« on: April 07, 2012, 02:49:05 pm »
I thought this was pretty cool.  The top-down 3D effect was good.  Not really sure how you did it, so I'm quite interested now haha.  I thought the music was appropriate - matches the game, and is enjoyable even on a loop.  I'm excited to see future updates (hopefully with higher resolution ^^).

Windows / Mac / Flash / HTML5 / Re: Looking for feedback
« on: April 03, 2012, 07:57:23 am »
Quite an interesting game, though it lacks variety. Maybe add some powerups or something like that? O.o' Also, I think it would be more challenging if you wouldn't bounce from the top of screen, but rather lose the game in such case as well (so it would require player to keep balance between jumping and falling).

Thanks for the feedback!  :)

Resolved Questions / Re: Icon stop sound and resume
« on: April 03, 2012, 03:44:10 am »
Okay thanks!

but i have the old version of stencyl

i cant work with stencyl 2.0 yet.

How to make it click again and get the sound come back ?

I tried this in attachment and it doesnt seems working.

Try this  :)

Windows / Mac / Flash / HTML5 / Re: Looking for feedback
« on: April 03, 2012, 03:40:01 am »
Yeah,kinda. Can you check out my game? not spamming :)

It's coming along well.  It gets a bit laggy toward the end of a level for me though.  Maybe you could do something like: when you click on the correct (unique) ball it causes an explosion killing the nearby non-unique balls as well.

Windows / Mac / Flash / HTML5 / Re: Looking for feedback
« on: April 03, 2012, 03:19:54 am »
it is actually really fun, i got the score of 3160. I hit the top and was shot out to teh bottom at bullet speed. But nice game :D

Thanks!  A downward force is applied as you get to the top of the scene - maybe it's too severe? lol

Resolved Questions / Re: Help with random number generator.
« on: April 03, 2012, 02:52:27 am »
Hello! Straight to the point!

Okay so i am making a simple Black Jack Game, cause im new. Just to test random number generator, because ill need random cards, i began my behavior for my main game screen where you will actually be playing.
In the attatchment you will see my behavior.
It successfully randomly enters the Ace(card1) and the 2(card2)... but no other numbers and sometimes nothing at all.
By successfully i mean all the cards are scattered and if one of the numbers corresponding to a card is selected, it will move.
it will move to its position
EG: card1 would go to x.50 if 1 is randomly picked.

To summarize, only the card1 and card2 are working.

If you have any other suggestions to perhaps changing my entire structure, plz tell me, im new and could use advice.

Try generating the random number, storing it, and then checking against it. 

Resolved Questions / Re: Icon stop sound and resume
« on: April 03, 2012, 02:41:56 am »
The "Otherwise if" isn't ever being accessed, as it requires the mouse click just like in the first If statement.

This is what I used for a mute/unmute button.

You'll have to add the game attribute: muted (boolean).

Paid Work / Artist needed for iOS game development
« on: April 03, 2012, 01:41:03 am »
Found someone to work with  :)

I'm looking for an artist to work with to create iOS games.  I've been doing iOS development part-time for about a year now.  The type of games that I am looking to produce are: simple, addicting games that have no end, and are competitive.  Good examples of this are: Doogle Jump, and Line Runner.  Games like this tend to do very well on the app store, as long as they are polished, and have had basic gamification concepts applied correctly (High scores, achievements, progression, etc...).  The games will be free to download, but contain 99-cent IAPs to unlock additional features or levels.  My goal is strictly to create the most profitable games, in the smallest amount of time.  I believe that a good programmer and a good artist working together have no excuse to fail, as we have seen what works, and what doesn't work.  I am willing to split all of the revenue we generate 50/50 with the artist, as I expect them to put just as much time and effort into the games we create as I do.  If you're an artist looking to make some money from this cash piñata we call the app store, please PM me, or send me an e-mail at:


Windows / Mac / Flash / HTML5 / Re: Looking for feedback
« on: April 03, 2012, 01:13:00 am »
That was pretty fun for such a simple premise. Sort of a reverse Froggy Jump. It played very well with the keyboard, but I wonder how it will control on the iPhone.

There were a few bugs. One time the music didn't play and the collisions sometimes cause weird results, for example when you collide with two platforms that are really close together the 'player' will sometimes fall much faster than normal.

The minimalist design of the platforms and the player work remarkably well and the music is not annoying to listen for a longer period of time. Yet the scrolling background and the smooth font don't fit well with the more retro look of the platforms/player. In addition, the limited color palette makes the game look a bit bland. I don't think I would get very excited with any screenshots you could make of this (because they'd all be the same).

I would recommend you go fully retro. Let yourself be inspired by the brightly colored arcade classics such as Breakout and Arkanoid. Perhaps replace the background by a white on black scrolling starfield (with different sized stars to break up the monotony). A retro pixel font instead of the smooth font you have now. Give the actors a more diverse, rainbow colored palette. The game would look much nicer if the various platforms had different colors.

That brings me to the gameplay side of things. Right now, it’s fun, but not for long. There’s not enough variation (or at least I haven’t noticed it). You bounce and you bounce and you bounce. You could add variation by giving each colored platform give a different amount of points (red is 10 and yellow is 40 or something) and have the higher points be less frequent. This can lead to more diverse gameplay where the player has to think: ”should I go for that rare 100 block on the other side of the screen or should I go for the easy path and take these three 10 point blocks?” Be sure to communicate the different amount of points  though. On example could be by making the particles that fly off after a platform is hit represent the amount of points it gets (50 points is 5 blocks).

Other ways of diversifying could be done through adding enemies and powerups. Enemies would move similar to the platforms but as they would kill the player, they make areas of the playing field dangerous and force the player to be creative to get past them without killing themselves. Powerups could help fight these enemies (by making the player invincible or by destroying all on-screen enemies) or could reward players (a score multiplier for example).

If you add new stuff like this, you do need to make sure you make the platform generation less random though (as it looks to be right now). You could use regions for that to check how the playing field looks and adjust the spawning of rare blocks, enemies and powerups accordingly.

Thanks for taking the time to write such a big reply!  I was able to fix the bug with the music not playing - but still having trouble with the collision bugs :(.

I took your advice on adding some different colors to the game.  I'm horrible at graphic design, so it's tough for me to chose colors and art for my games.  Often times I spent more time trying to pick colors than programming.  There are now 4 different colored platforms (and particle effects) following this color scheme (, but honestly I have no idea if it looks good.  I think it's time that I started working with an artist  ::).

I'm still trying to think of a way to add to the gameplay.  Once you play a match for a while, it gets going so fast that thinking of anything more than just trying not to die is a challenge. Maybe I should slow the game down overall, and add things such as powerups, and enemies?

Thanks again for taking the time to play, and reply!

Windows / Mac / Flash / HTML5 / Looking for feedback
« on: April 02, 2012, 03:47:22 am »
This is just a simple game I'm working on for the app store.  Any feedback and criticism is welcomed.
Updated version:
Powerups, obstacles, and some color added

Note:  The rate and leaderboard buttons only work on iOS.

What I mean is, how do I make it so my character (always jumps a fixed height) starts off by jumping quick, and slows down to the apex of his jump, and then does that again in reverse. So quick jump, slow to apex, slow fall, and then quick landing?

I hope that makes sense, haha.

Not sure I understand exactly what you're looking for, but what I might try is to apply force to the actor based on how long it's been since he jumped.  It might take a while to fine-tune your jump using this method, though.

Ask a Question / Re: Using Stencyl for a business app?
« on: April 01, 2012, 03:01:08 pm »
I've been asked to look into doing a simple business related app. The app is for a website that provides information on travel destinations and then lets users search for availability.

It would be pretty easy to create an app with the pages of content and then link to an ios friendly version of the search tool through http.

My first question is - do apple allow these kinds of apps to be on the app store? One that bounces people off to web content at some point?

Secondly - and this is a long shot - how hard is it to do drop down boxes with Stencyl and to display text in an app retrieved with the http blocks?

Thanks as always


Creating drop-down boxes, and receiving text from the http blocks is quite simple.  The hard part will be allowing them to search for something (if it requires iOS keyboard input), because you would have to make a custom keyboard, and I don't know if apple would like that.  I've used the http blocks, and created some drop-down menus for previous projects.  If you need any help with either, don't hesitate to PM me.

Is "Health" the internal name of the attribute?  Usually there is an underscore, so try "_Health" for the second block.

This solved it. Thank you very much!

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