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Ask a Question / Re: SSL or encryption possible?
« on: March 05, 2014, 05:14:02 am »
Mdotedot,
Thanks for your input, much appreciated!
Thanks for your input, much appreciated!
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Quite an interesting game, though it lacks variety. Maybe add some powerups or something like that? O.o' Also, I think it would be more challenging if you wouldn't bounce from the top of screen, but rather lose the game in such case as well (so it would require player to keep balance between jumping and falling).
Okay thanks!
but i have the old version of stencyl
i cant work with stencyl 2.0 yet.
How to make it click again and get the sound come back ?
I tried this in attachment and it doesnt seems working.
Yeah,kinda. Can you check out my game? http://www.kongregate.com/games/zeljko46/clicker not spamming
it is actually really fun, i got the score of 3160. I hit the top and was shot out to teh bottom at bullet speed. But nice game
Hello! Straight to the point!
Okay so i am making a simple Black Jack Game, cause im new. Just to test random number generator, because ill need random cards, i began my behavior for my main game screen where you will actually be playing.
In the attatchment you will see my behavior.
It successfully randomly enters the Ace(card1) and the 2(card2)... but no other numbers and sometimes nothing at all.
By successfully i mean all the cards are scattered and if one of the numbers corresponding to a card is selected, it will move.
it will move to its position
EG: card1 would go to x.50 if 1 is randomly picked.
To summarize, only the card1 and card2 are working.
If you have any other suggestions to perhaps changing my entire structure, plz tell me, im new and could use advice.
That was pretty fun for such a simple premise. Sort of a reverse Froggy Jump. It played very well with the keyboard, but I wonder how it will control on the iPhone.
There were a few bugs. One time the music didn't play and the collisions sometimes cause weird results, for example when you collide with two platforms that are really close together the 'player' will sometimes fall much faster than normal.
The minimalist design of the platforms and the player work remarkably well and the music is not annoying to listen for a longer period of time. Yet the scrolling background and the smooth font don't fit well with the more retro look of the platforms/player. In addition, the limited color palette makes the game look a bit bland. I don't think I would get very excited with any screenshots you could make of this (because they'd all be the same).
I would recommend you go fully retro. Let yourself be inspired by the brightly colored arcade classics such as Breakout and Arkanoid. Perhaps replace the background by a white on black scrolling starfield (with different sized stars to break up the monotony). A retro pixel font instead of the smooth font you have now. Give the actors a more diverse, rainbow colored palette. The game would look much nicer if the various platforms had different colors.
That brings me to the gameplay side of things. Right now, it’s fun, but not for long. There’s not enough variation (or at least I haven’t noticed it). You bounce and you bounce and you bounce. You could add variation by giving each colored platform give a different amount of points (red is 10 and yellow is 40 or something) and have the higher points be less frequent. This can lead to more diverse gameplay where the player has to think: ”should I go for that rare 100 block on the other side of the screen or should I go for the easy path and take these three 10 point blocks?” Be sure to communicate the different amount of points though. On example could be by making the particles that fly off after a platform is hit represent the amount of points it gets (50 points is 5 blocks).
Other ways of diversifying could be done through adding enemies and powerups. Enemies would move similar to the platforms but as they would kill the player, they make areas of the playing field dangerous and force the player to be creative to get past them without killing themselves. Powerups could help fight these enemies (by making the player invincible or by destroying all on-screen enemies) or could reward players (a score multiplier for example).
If you add new stuff like this, you do need to make sure you make the platform generation less random though (as it looks to be right now). You could use regions for that to check how the playing field looks and adjust the spawning of rare blocks, enemies and powerups accordingly.
What I mean is, how do I make it so my character (always jumps a fixed height) starts off by jumping quick, and slows down to the apex of his jump, and then does that again in reverse. So quick jump, slow to apex, slow fall, and then quick landing?
I hope that makes sense, haha.
I've been asked to look into doing a simple business related app. The app is for a website that provides information on travel destinations and then lets users search for availability.
It would be pretty easy to create an app with the pages of content and then link to an ios friendly version of the search tool through http.
My first question is - do apple allow these kinds of apps to be on the app store? One that bounces people off to web content at some point?
Secondly - and this is a long shot - how hard is it to do drop down boxes with Stencyl and to display text in an app retrieved with the http blocks?
Thanks as always
Tom
Is "Health" the internal name of the attribute? Usually there is an underscore, so try "_Health" for the second block.