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Messages - mars

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1
Just like to say thanks very much for these, Tuo.

I haven't done a lot with Stencyl as yet (mainly because I'm usually tired after work... aka lazy!) but I downloaded a bunch of these tonight out of interest and to help familiarise myself with what this program can do and from just briefly viewing the various block placements and comments, I can honestly say I feel like I could make something already.

I personally find learning by example (in this way, rather than say an example video) and viewing a few simple working demo's far easier than reading a book or web page, and the concepts you've covered here have really helped me understand how things work. I can't say for sure how much faster I've understood them compared with other means, but I'm sure it's saved me a lot of time ;)

Once again many thanks!

2
Windows / Mac / Flash / HTML5 / Re: Tofu Ninja
« on: February 05, 2013, 10:50:14 am »
Lovely music! Tricky little game at times ;)

3
Old Questions (from 1.x/2.x) / Re: Project Size
« on: February 05, 2013, 09:38:54 am »
Yeah, that's what I thought Badger :)

I just struggle to envision pixel gfx working at that size...!

4
Old Questions (from 1.x/2.x) / Re: Project Size
« on: February 02, 2013, 03:05:37 am »
Sorry to chip in here, but a quick question if I may:

"I recommend designing the game in Stencyl at 480x320 and make graphics at 4 times that (1920x1280)"

First part of that, fine. The second part confuses me - does it mean, for example, that I should use a canvas of 1920x1280 in photoshop (that represents the 480x320) and create associated sprites that fit/look good etc?

I don't know why but I've struggled to grasp the iOS graphic element. I've read the tutorials and seen the "import at 2x" stuff but it still perplexes me :/

If you could perhaps write/point to an example I'd be very grateful.

5
Chit-Chat / Re: Need help building a computer.
« on: September 08, 2012, 12:55:49 am »
Considering you've used UK URLs I'll assume you're British :)

Depending on what you need it for, have you considered a bundle? A lot of stores (incl. eBuyer) do them, but I've picked a few up from http://www.novatech.co.uk over the years and always found them to be fine. You can get motherboard bundles (e.g. just board/cpu/memory) or a 'barebones' bundle which may suit you more, with a case/psu etc as well.

Scan.co.uk often have decent ones on their 'today only' page too :)

6
Chit-Chat / Re: Blob's Cool Livestreams
« on: September 07, 2012, 04:54:45 am »
Out of interest (and I admit to not having investigated this yet as I'm at work, on my mobile) - are these available to re-watch, or download? I've quite enjoyed the Rocketeer dev videos on YouTube, so would take a look at these (especially the latest one on tilesets).

7
Great!!

The fact you can make all that in 24h (all the gfx etc!), very impressive indeed :)

8
Windows / Mac / Flash / HTML5 / Re: Patrycja's Wish
« on: August 04, 2012, 11:07:54 am »
Very easy but nice visuals!

BTW: are you meant to slip off moving platforms? As the platform travels, you gradually move backwards towards falling off... Didn't know if this was by design or not :)

9
Windows / Mac / Flash / HTML5 / Re: Noyan the Runner
« on: August 04, 2012, 11:00:21 am »
The controls seem a little ... 'sticky'(?) to me. Like when I'm running and want to jump, I have to press jump well before I reach the end of a platform otherwise I'll just end up running off and not even jumping.

Also, I would make it so that if/when you die, you don't have to go and collect the same stuff again :)

10
Windows / Mac / Flash / HTML5 / Re: Reaching Finality
« on: August 03, 2012, 04:49:02 am »
Ugh, I forgot to make his collision box a sensor in that phase, so when you run into him he'll fly off screen. I wish I could patch it now!

Doh!

Nevermind, it wasn't too big of a deal for me. In a way I'm glad I found it I suppose, as at least now you can fix it if you decide to update it any more.

It is very Zelda-esque but it's hard to make an RPG in this style without getting compared to Zelda, or FF or Mana/Evermore or whatever. This one on the other hand is way more of a rip-off!

11
Windows / Mac / Flash / HTML5 / Re: Reaching Finality
« on: August 01, 2012, 11:43:34 am »
Yep, the sphere was in front of him (sort of bottom left area, just stayed where I hit it I suppose) and they both went off the screen to the right, into the blackness... never to return!

12
Windows / Mac / Flash / HTML5 / Re: Reaching Finality
« on: August 01, 2012, 04:04:17 am »
I think I broke it...!  ???

I was on the final(?) boss, where he begins to spit out the multi-coloured spheres. He appeared right next to me and I smacked him with the pitchfork, also hitting a sphere and at that point they both flew off screen to the right together. Neither has come back...!

I'm just stuck in the room and will have to re-load the tab, I expect.

13
Windows / Mac / Flash / HTML5 / Re: Reaching Finality
« on: August 01, 2012, 01:54:03 am »
Very impressive for the short time span it took you!

Zelda-esque, and fun to play. Like a few have said more weapons and perhaps a few more forgiving save points (e.g. dying before/during the boss in the temple takes you all the way back to the front door!) would have been nice but perhaps those additions can be made now at your own leisure :)

Great work!

14
Windows / Mac / Flash / HTML5 / Re: Milford The Ghosts
« on: July 31, 2012, 05:07:42 am »
I'm not personally a fan of this type of game but I love the graphics and sound, really cool work :D

15
Windows / Mac / Flash / HTML5 / Re: A Tale of Colours
« on: July 26, 2012, 12:59:13 am »
I can't say I've played it a lot (in work atm!) but from the quick play I did give it, I really like the graphics and style. Seems like a very good start, especially for a first attempt :)

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