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Ask a Question / Re: What are you looking for? [2 weeks left untill $80 giveaway! Signup required!]
« on: July 21, 2017, 12:17:47 pm »
1.) Why is Stencyl the game engine of your choice?
I started with Stencyl because the initial investiment is time only. It is fast to prototype ideas to show to friends/partners.
2.) Have you ever tried another engine, and why don't you use it anymore?
Yes, i have made my own engines in a bunch of languages from BASIC to C++. But having something quick to prototype ideas is priceless.
3.) Do you have serious plans in chasing a gamedev career, or is this just a hobby?
Nowdays, it's just a hobby, i had plans to try and "make it" as a dev, nowdays, it's a hobby.
4.) What are your biggest fears/challenges as a (hobbyist) game developer?
fears: investing time and noone care about your game, unfortunately this happens ways too often.
challenges: for me, it's graphics, because i really can't draw.
5.) How long do you prefer each tutorial to be?
Between 5min and 8min tops, imho. Longer than that, it have to be really engaging, which tutorials, per nature, aren't.
6.) How often would you like to see a new video being uploaded?
Once every 2 weeks is enough.
7.) What are you missing in my tutorials?
From the little i've seen, they seem ok. I haven't truly watched to give a full opinion, sorry.
8.) Would you like to have more detailed explanations of complex functions?
If it's in written form yes. Video form, no. I learn better by reading than listening.
9.) If I would also create paid tutorials series, would you be interested in buying them, and why?
Sorry, but no. I like learning from others, but i like more to learn from my own mistakes.
10.) Would you like to actively help and spread TiS content if there was a reward system in place?
Sure. Perhaps you could build something like Gamasutra, where the community can post blog-style posts, this usually helps keeps the users engaged and sharing "their" content, on your platform.
I started with Stencyl because the initial investiment is time only. It is fast to prototype ideas to show to friends/partners.
2.) Have you ever tried another engine, and why don't you use it anymore?
Yes, i have made my own engines in a bunch of languages from BASIC to C++. But having something quick to prototype ideas is priceless.
3.) Do you have serious plans in chasing a gamedev career, or is this just a hobby?
Nowdays, it's just a hobby, i had plans to try and "make it" as a dev, nowdays, it's a hobby.
4.) What are your biggest fears/challenges as a (hobbyist) game developer?
fears: investing time and noone care about your game, unfortunately this happens ways too often.
challenges: for me, it's graphics, because i really can't draw.
5.) How long do you prefer each tutorial to be?
Between 5min and 8min tops, imho. Longer than that, it have to be really engaging, which tutorials, per nature, aren't.
6.) How often would you like to see a new video being uploaded?
Once every 2 weeks is enough.
7.) What are you missing in my tutorials?
From the little i've seen, they seem ok. I haven't truly watched to give a full opinion, sorry.
8.) Would you like to have more detailed explanations of complex functions?
If it's in written form yes. Video form, no. I learn better by reading than listening.
9.) If I would also create paid tutorials series, would you be interested in buying them, and why?
Sorry, but no. I like learning from others, but i like more to learn from my own mistakes.
10.) Would you like to actively help and spread TiS content if there was a reward system in place?
Sure. Perhaps you could build something like Gamasutra, where the community can post blog-style posts, this usually helps keeps the users engaged and sharing "their" content, on your platform.