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Messages - tibonev

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1.) Why is Stencyl the game engine of your choice?
I started with Stencyl because the initial investiment is time only. It is fast to prototype ideas to show to friends/partners.

2.) Have you ever tried another engine, and why don't you use it anymore?
Yes, i have made my own engines in a bunch of languages from BASIC to C++. But having something quick to prototype ideas is priceless.

3.) Do you have serious plans in chasing a gamedev career, or is this just a hobby?
Nowdays, it's just a hobby, i had plans to try and "make it" as a dev, nowdays, it's a hobby.

4.) What are your biggest fears/challenges as a (hobbyist) game developer?
fears: investing time and noone care about your game, unfortunately this happens ways too often.
challenges: for me, it's graphics, because i really can't draw.

5.) How long do you prefer each tutorial to be?
Between 5min and 8min tops, imho. Longer than that, it have to be really engaging, which tutorials, per nature, aren't.

6.) How often would you like to see a new video being uploaded?
Once every 2 weeks is enough.

7.) What are you missing in my tutorials?
From the little i've seen, they seem ok. I haven't truly watched to give a full opinion, sorry.

8.) Would you like to have more detailed explanations of complex functions?
If it's in written form yes. Video form, no. I learn better by reading than listening.

9.) If I would also create paid tutorials series, would you be interested in buying them, and why?
Sorry, but no. I like learning from others, but i like more to learn from my own mistakes.

10.) Would you like to actively help and spread TiS content if there was a reward system in place?
Sure. Perhaps you could build something like Gamasutra, where the community can post blog-style posts, this usually helps keeps the users engaged and sharing "their" content, on your platform.

Ask a Question / Tile API vs Actor acting as Tile (performance-wise)
« on: November 11, 2015, 11:09:30 am »

I am working on randomly generating a level (procjam, yay), and i got it working already.
My question is, i was under the impression that using the tile api and layering tiles was the best way, performance wise.
However this page :
"Significant numbers of these tiles can incur a performance penalty due to the many collision shapes"

So i was thinking about using an actor, with cannot be pushed enabled, to perform as a tile.

Performance-wise, which would be better?

(my idea is to have a playfield of a maximum possible 4096 tiles, but since i won't be creating a lot of tiles, we would realistic looking at around 1000 tiles or actors)

Which would be the best way to approach this?

Windows / Mac / Flash / HTML5 / Re: 4B10 - Retro 2d Platformer.
« on: May 15, 2015, 06:11:54 am »
I really don't think level 3 is harder than 4,5 or 6.
But i consider level 3 to the be end of the "tutorial", per se, which is levels 1 and 2.
And if you think level 3 is hard, i don't wanna know how you feel about level 13. hehe.

But seriously, thanks for trying the game and giving feedback. :)

Stencyl Jam 15 / Re: 4B10
« on: May 15, 2015, 06:10:09 am »
Level 6, right?
That's weird, i am trying to replicate the error here, but it is spawning correctly.
If your game is saved, you can try closing the browser and opening again.

Anyway, thanks for the compliment. I worked really hard at the graphics, because i have NO artistic talent, so everything is more difficult. :)

Stencyl Jam 15 / Re: Stencyl Jam 15 - Make a Game! $1,000 in prizes
« on: May 12, 2015, 05:31:28 am »
i forgot to make a thread here, which i'll do right after this post.
But i posted on newgrounds and tagged it, am i in?

Stencyl Jam 15 / 4B10
« on: May 12, 2015, 05:31:20 am »
Just an retro inspired 2D platformer.
Not a fantastic game. But i'm proud to have done everything by myself. All programming, graphics and music.
Overall, i'm proud. :)

Comments and reviews are always appreciated.


Windows / Mac / Flash / HTML5 / Re: 4B10 - Retro 2d Platformer.
« on: May 06, 2015, 01:23:23 pm »
Thanks man.  Glad you enjoyed it.
I wouldn't call the graphics "great", but they're my best work so far, imho. :)
Also, this is the biggest game that i made up to this point, however, the levels were designed to be progressively harder, all while teaching you a mechanic that you would need later on.  Did you think Level 2 was harder than say, 3 or 4 ?

Windows / Mac / Flash / HTML5 / 4B10 - Retro 2d Platformer.
« on: May 04, 2015, 12:50:23 pm »
I thought i had lost the source for this project, turns out, i didn't. So, here it is.
4B10 is a retro-inspired 2d platformer.
Not much to say about it, except, feel free to try it out, it's free and you can play it on gamejolt:

Any comments and bug reports are appreciated.

Thanks and hope you'll enjoy the game.

Ludum Dare 32 / Re: Ludum Dare 32 - Are you in ?
« on: April 17, 2015, 01:47:16 pm »
I'll be joining the jam, probably.
But on Sunday only. I have to work tomorrow.
But tonight and Sunday, i'll try to make something.

Last LD  i entered was fun.

Ask a Question / Re: Sometimes sounds don't play
« on: July 03, 2014, 12:31:41 pm »
Bump on this thread, because i am having a similar issue.

I am playing background music on channel 1.
When i play any sound effect on whatever other channel (i tried 0, 2 and 10), the music volume drops a lot, until the next loop. Then it goes back up again.

I thought it might be the sound type, so i tried setting all to music, no luck.
Also, my sfx were mono and the music stereo, so i converted the sfx, same issue.

Any idea on what might be?

Ask a Question / Re: Realistic walking and driving audio?
« on: August 12, 2013, 09:58:57 am »
There's a behavior on Forge, called "sound on animation frame".
It does exactly that, plays a sound when a select frame is displayed.
Works pretty well.

A update was released, same link as the above posts.
Comments are always appreciated. :)

My new Stencyl game is finished and online.
You can play it on Kongregate:

Any comments are appreciated, and if you can rate it on Kong, much appreciated also. :)


Game Art / Re: What does everyone use to make music?
« on: June 07, 2013, 10:59:30 am »
Reaper + several free VSTs + EZD(with a couple of EZX) + your guitars and bass, and you're set to make pretty much any music you want, in any style.

It's all about looking for the right sound at the right moment.
And it's really fun doing it.

Just remember that gear is only one piece of the puzzle, your brain is the most important one.

Game Ideas / Re: Shin Doraigo - Game Crowdfunding
« on: May 30, 2013, 08:08:57 pm »
More pictures, more perks, more updates, same link as above.

C'mon guys, i'm basically raising money to buy Stencyl. :)

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