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Messages - daniellecardino

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Ask a Question / Re: Keeps on standing while "Duck is True"
« on: May 25, 2020, 10:00:02 am »
Hi Luyren,

Thanks for taking your time to check my code, since I can't follow thru the idea using the first collision event it pushes me to use the Group to Group collision event instead, at which it produces some glitches and problem for me even it detects the collision. Hence, after watching your vids multiple times, I ended up reading the guides on stencylpedia and kaboooom! I now understand your words and translate it to code. And it Works! thanks a lot! It coz me three days for this.. ahahahah

Ask a Question / Re: Keeps on standing while "Duck is True"
« on: May 24, 2020, 01:30:47 pm »
Hi Luyren,

Thanks for your advise and video links. Somehow I tried to follow your video but I can't state that I did it right but it looks like I manage to do what is needed maybe. There are still some glitches and instances on where my player came inside the debug line which is supposed to be solid (solid tile). I attached there the pics on my code blocks, maybe you can check if you have time. Btw, I used Jumping behavior to set my "Duck" boolean to false state.

Ask a Question / Keeps on standing while "Duck is True"
« on: May 23, 2020, 10:51:06 am »
Hi Fellas!

First, I've already search this topic on the previous threads but did not find any possible solution. Here is the problem, my actor/player keeps on standing even my Boolean "duck" state is true. BTW, I set it to be true thru collision event when the top of my actor was hit by a tile (the scenario is my character trying to pass a tunnel while ducking). To check their Boolean state I set draw the state so it can be clearly verified If the condition was followed, and it does. But the animation did not as it interchange simultaneously on true and false while in between two vertical tiles. And of course, it is false when I'm already out of the tunnel. Is there any possible way to resolve the issue?

Ask a Question / Re: Glitch while the actor was jumping.
« on: April 22, 2020, 02:05:30 am »
Hi, I've done it already as I considered as it one possiblity, but the same thing happens. But then Thanks for the reply!

I think I resolved the problem a little bit, I tried to fiddle some of the codes on my events tab and disable the camera follow  block and somehow it works. For whatever my actor does there's no slight glitching like thing that happened. Maybe I'm gonna work on that side and its looks like it would be rough, hehehe.

Ask a Question / Glitch while the actor was jumping.
« on: April 21, 2020, 11:37:25 pm »
Hi there fellas! I am new on Stencyl and been using it for just a couple of weeks. Right now I am working on a simple project and encountered a problem possibly on my graphics scaling. It may be minimal but I've already tried any possible solutions and I think there's something that I missed out.

Currently, when my actor /player jumps there is a slight glitch on my screen, but when I change that actor on a different one. The glitch was resolved. BTW, the player I am using was imported by 2x res without smoothing. I am guessing that the problem came from the image or animation while jumping since it has a tail which extends downwards more than the original  height of the actor. I also tried to omit the tail and  the glitch was resolved.  Now, do you  know any steps or technique that I can use to resolved the glitch like thing without removing the tail? (That tail is important to my character somehow since its Picachu :)) )

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