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Messages - rnyuu

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1
iPhone / iPad / Android / Re: Cute Pet Balloons now available
« on: April 29, 2015, 09:19:15 am »
Thanks for the feedback Henson802! I hope you like it! =)

2
iPhone / iPad / Android / Cute Pet Balloons now available
« on: April 29, 2015, 05:07:43 am »
Hi there, back in 2013 I announced here was avaible at FGL.com as a webgame for publishers to bid, unfortunately I didn't receive any good bid for the game and Stencyl upgraded, so I decided to make a mobile game, it gave me much more work than I expected, now after almost 2 years and a half (working in the game along with my full time job) it's finally launched to  iOS and Android. Please take a look =)

you can check the launch trailer here:
http://www.cutepetballoons.com

It would be awesome if you can like my page on facebook
http://www.facebook.com/goodlood

And in case you are interested. Here you can check the press release
http://www.cutepetballoons.com/press


Thanks! :D
Hope you like it!

3
AdMob / Re: [iOS & Android] AdMob Extension [3.0]
« on: March 06, 2015, 09:52:55 pm »
I'm having the same problem as the "Bocharick", my game is crashing when I try to close a full screen AD. Can anyone help me with that?

4
AdMob / Re: [iOS & Android] AdMob Extension [3.0]
« on: February 02, 2015, 07:08:59 pm »
Hello all,

I have rebuild the extension and tested on IOS and Android with latest build (8140).

I needed it, so i rebuild it my self.
Thanks to Abliblablobla for the great extension

Greetz Robin,

robinschaafsma, you're awesome dude! did anyone said that before?
hahaha

THANK YOU! =)

and a special thanks to the extension creator Abliblablobla too.

5
AdMob / Re: Do Interstitial need to be reloaded after shown?
« on: November 08, 2014, 11:01:49 am »
Thanks Jason!

6
AdMob / Using iAds banners with AdMob Interstitial, any problem? (Solved)
« on: November 02, 2014, 05:34:47 am »
Hello there! I was here wondering....

For what I've read in stencylpedia, and in the blocks on Stencyl, Stencyl doesn't have support to iAds Interstitial/FullScreen Ads or did I miss something?

If thats right, for the countries that support iAds, is there any known problem to initialize AdMobs full screen Ads and use iAds banners together? Or do I have to choose only one of them?

Thanks in advance! =)

7
AdMob / Do Interstitial need to be reloaded after shown? (Solved)
« on: October 26, 2014, 12:36:32 pm »
Hi there! Are they needed to be reloaded after shown?

You know... I loaded a fullscreen banner, then used the "show fullscreen ad" block. The ad was shown. If i want to show it again, do I have to downloaded it again? I made some tests here but because of connection speed issues I'm really not sure if it is needed or not.

Thanks!

8
Welcome back, all luck for your project :)
It's really beautifull.

9
Stencyl Jam 13 / Re: Escalate
« on: October 25, 2013, 06:46:36 pm »
Great game! I'm really curious on how you made the distort effect.
Very addicting music too.

Btw... I got the black screen bug too but refreshing the page made it work fine.

10
Suggestion Archives / Re: Mochimedia CPA ADs
« on: August 26, 2013, 01:42:35 pm »
I`m really not into messing in the code out of Stencyl, don`t have any knowledge in that, I`ll probally break lots of things before managing making anything successful haha =[. And with my full time job it`s really hard to spend time on that. I`ll just hope when other things are solved in Stencyl you guys upgrade Mochi API inside Stencyl, I`ll be out of the Mochi contests for now.

11
Suggestion Archives / Mochimedia CPA ADs
« on: August 26, 2013, 01:10:11 pm »
Mochimedia has openned the third summer contest but unfortunatelly once more I can`t participate as I don`t know how to implement CPA ads =/

So I`m here asking, please, consider implementing it as a feature in Stencyl in the future to complement the mochimedia integration, I really wanted to participate. They also ask for the Mochi Live Updates, but as far as I understood, I just have to enable it on mochi`s control panel when I upload the game (correct me if I`m wrong please)

By the way, I was the winner of the second contest =) There as very few entries but I`m still happy with that, once more, too bad I can`t enter the third contest =/ If onde of you have a way to implement manually the CPA ADs, it would be really awesome and helpfull to hear but as far as I know is not so easy.


Thanks!

12
Windows / Mac / Flash / HTML5 / Re: Dungeon Escape
« on: August 04, 2013, 05:19:48 pm »
Thanks DarkTimmy :)
Glad you liked it!

13
Windows / Mac / Flash / HTML5 / Dungeon Escape
« on: August 04, 2013, 01:57:28 pm »
Dungeon Escape is my entry for the Mochi Summer Contest that is runing now. It was cool making this and I had much more work then I expected I would have. This was the first time I worked in a game that doesn't work with colisions. They gave 3 weeks to make the game. I think during these five weeks  , I took I think 5 days of work, at most. I think... not sure. Well, I hope you like it, there is not much to do in the game, it's a retro LCD game after all.

You can play it here:
http://www.mochimedia.com/games/dungeonescape


14
Bundled Behaviors / Re: Mouse Event on Transparent Colour
« on: July 07, 2013, 03:17:21 pm »
Are those behaviors still on forge ? I looked for them but my search returned with 0 matches =/

15
Resolved Questions / Re: Background help :)
« on: July 04, 2013, 03:17:59 pm »
Have you tested the game too see if the bacground shows up ?
You probaly did everything right, but the background will not show up at the scene designer unless you press the button "show background"

Take a look at the attached image, it's circled in red.

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