Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - RedEvo

Pages: 1 2 3 ... 10
1
Hi all,in links you can find two simple apk realeased with Stencyl. It's a simple game permit to show and hide keyboard, the first link is the Landscape version, the second link is the protrait one.
+ button permit to show
- button permit to hide

In one of my phones (the only with Android 7) during use landscape version,  + press does not show Keyboard. Protrait seems do not have any issue.
Can someone try and post results including brand and model of device and Android version?

https://www.dropbox.com/s/v5zl2ueuk00szll/2-debug-land.apk?dl=0
https://www.dropbox.com/s/o8i4pdauey80uji/2-debug-pro.apk?dl=0

Thanks in advance.
David.

2
Actually I've installed from scratch haxe and openfl 4.9.2 and mount it on FD. Then I'd copy all dirs from {Stencyl}/plaf/haxe/lib to {HaxeToolkit}/haxe/lib. Seems works fine.
In next install I'm going to try Justine advice.

Thanks a lot both!
David.

3
Essentially the old structure have haxe with with std and bin in same folder. Now they are splitted in some folder as you can see in attached image.
David.

4
First of all, references are not presents in flashdevelop project. Then "($CompilerPath)/haxelib" return only "/haxelib".
Thanks for interest.
David.

5
Sadiq, thanks again for this guide.
I've some problems to setup 3.5beta version in flashdevelop cause changing of structure of haxe dir.
Have you try to use flashdevelop with this new version?

Thanks, David.

6
Ask a Question / Re: Cppia compile issue
« on: February 08, 2017, 02:09:08 am »
Really Thanks!

7
Ask a Question / Cppia compile issue
« on: February 07, 2017, 02:58:03 pm »
Code: [Select]
2017-02-07 23:50:20,160 INFO [Thread-45] stencyl.sw.util.StreamGobbler: [haxelib.exe] mysql.cpp
2017-02-07 23:50:20,161 INFO [Thread-45] stencyl.sw.util.StreamGobbler: [haxelib.exe] C:/Stencyl/3.0/plaf/haxe/lib/hxcpp/hxcpp/project/libs/mysql/mysql.cpp: fatal error C1041: cannot open program database 'C:\Stencyl\3.0\plaf\haxe\lib\hxcpp\hxcpp\project\libs\mysql\obj\msvc19-ncxp\vc.pdb'; if multiple CL.EXE write to the same .PDB file, please use /FS

Anyone know how to solve this issue? Is there something wrong in VS setup?
Thanks in advance.
David.

8
Ask a Question / Re: About OpenFl Legacy On/Off option
« on: November 29, 2016, 01:47:08 pm »
Thanks a lot for news!

9
Ask a Question / Re: About OpenFl Legacy On/Off option
« on: November 25, 2016, 07:10:41 am »
Is there a chance to know when? I think openFL Legacy can be involved in the Android Loader Bug .
Thanks in advance.
David.

10
Ask a Question / About OpenFl Legacy On/Off option
« on: November 25, 2016, 06:29:21 am »
Trying to turn off Legacy but Android won't build.
There's some many errors:
Code: [Select]
2016-11-25 15:24:49,265 INFO  [Thread-54] stencyl.sw.util.StreamGobbler: [haxelib.exe] C:\Stencyl\3.0\plaf\haxe\extensions/gestures/RoxGestureAgent.hx:211: characters 45-46 : TouchEventType should be MouseEventType
2016-11-25 15:24:49,266 INFO  [Thread-54] stencyl.sw.util.StreamGobbler: [haxelib.exe] C:\Stencyl\3.0\plaf\haxe\extensions/gestures/RoxGestureAgent.hx:211: characters 45-46 : openfl.events.TouchEvent should be MouseEventType
2016-11-25 15:24:49,267 INFO  [Thread-54] stencyl.sw.util.StreamGobbler: [haxelib.exe] C:\Stencyl\3.0\plaf\haxe\extensions/gestures/RoxGestureAgent.hx:211: characters 45-46 : openfl.events.TouchEvent should be openfl.events.MouseEvent
2016-11-25 15:24:49,268 INFO  [Thread-54] stencyl.sw.util.StreamGobbler: [haxelib.exe] C:\Stencyl\3.0\plaf\haxe\extensions/gestures/RoxGestureAgent.hx:211: characters 45-46 : For function argument 'e'
2016-11-25 15:24:49,316 DEBUG [pool-1-thread-5] stencyl.sw.util.Util: Process 'haxelib.exe' exited with code: 1
2016-11-25 15:25:13,878 ERROR [Thread-54] stencyl.sw.util.StreamGobbler: [haxelib.exe] C:/Stencyl/3.0/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:652: characters 4-29 : Class<openfl.display.Stage> has no field setFixedOrientation
2016-11-25 15:25:15,005 ERROR [Thread-54] stencyl.sw.util.StreamGobbler: [haxelib.exe] C:/Stencyl/3.0/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:652: characters 30-60 : Class<openfl.display.Stage> has no field OrientationLandscapeLeft
2016-11-25 15:25:15,557 ERROR [Thread-54] stencyl.sw.util.StreamGobbler: [haxelib.exe] C:/Stencyl/3.0/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:657: characters 4-29 : Class<openfl.display.Stage> has no field setFixedOrientation
2016-11-25 15:25:15,910 ERROR [Thread-54] stencyl.sw.util.StreamGobbler: [haxelib.exe] C:/Stencyl/3.0/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:657: characters 30-55 : Class<openfl.display.Stage> has no field OrientationPortrait
2016-11-25 15:25:15,912 ERROR [Thread-54] stencyl.sw.io.write.resource.HXWriter: Compilation error in behavior: StencylPreloader: Field getBackgroundColor is declared 'override' but doesn't override any field
2016-11-25 15:25:15,913 ERROR [Thread-54] stencyl.sw.util.StreamGobbler: [haxelib.exe] Source/scripts/StencylPreloader.hx:284: lines 284-287 : Field getBackgroundColor is declared 'override' but doesn't override any field
2016-11-25 15:25:15,914 ERROR [Thread-54] stencyl.sw.io.write.resource.HXWriter: Compilation error in behavior: StencylPreloader: Field getHeight is declared 'override' but doesn't override any field
2016-11-25 15:25:15,914 ERROR [Thread-54] stencyl.sw.util.StreamGobbler: [haxelib.exe] Source/scripts/StencylPreloader.hx:294: lines 294-297 : Field getHeight is declared 'override' but doesn't override any field
2016-11-25 15:25:15,915 ERROR [Thread-54] stencyl.sw.io.write.resource.HXWriter: Compilation error in behavior: StencylPreloader: Field getWidth is declared 'override' but doesn't override any field
2016-11-25 15:25:15,916 ERROR [Thread-54] stencyl.sw.util.StreamGobbler: [haxelib.exe] Source/scripts/StencylPreloader.hx:289: lines 289-292 : Field getWidth is declared 'override' but doesn't override any field
2016-11-25 15:25:15,917 ERROR [Thread-54] stencyl.sw.io.write.resource.HXWriter: Compilation error in behavior: StencylPreloader: Field onInit is declared 'override' but doesn't override any field
2016-11-25 15:25:15,918 ERROR [Thread-54] stencyl.sw.util.StreamGobbler: [haxelib.exe] Source/scripts/StencylPreloader.hx:299: lines 299-301 : Field onInit is declared 'override' but doesn't override any field
2016-11-25 15:25:15,919 ERROR [Thread-54] stencyl.sw.io.write.resource.HXWriter: Compilation error in behavior: StencylPreloader: Field onLoaded is declared 'override' but doesn't override any field
2016-11-25 15:25:15,919 ERROR [Thread-54] stencyl.sw.util.StreamGobbler: [haxelib.exe] Source/scripts/StencylPreloader.hx:303: lines 303-316 : Field onLoaded is declared 'override' but doesn't override any field
2016-11-25 15:25:15,920 ERROR [Thread-54] stencyl.sw.io.write.resource.HXWriter: Compilation error in behavior: StencylPreloader: Field onUpdate is declared 'override' but doesn't override any field
2016-11-25 15:25:15,921 ERROR [Thread-54] stencyl.sw.util.StreamGobbler: [haxelib.exe] Source/scripts/StencylPreloader.hx:318: lines 318-335 : Field onUpdate is declared 'override' but doesn't override any field

What about this option? Is there a chance to compile target Android without OpenFL Legacy?
Thanks, David.

11
Hi all. I'm using "Load Image From URL" block to load some images for my flash games.
Now I'm trying to port one of them on Android platform and I've experienced this strange behavior.
I've try to load an image from my own network using 192 server and app need near 3 seconds to load an image. Using a remote server time grow to 5 secs.
In order to evaluate there's something wrong in my games I've build-up a simple stencyl app and experienced same issue with same times.

I've try to mount app in a real device and in an emulated one but nothing change.

Anyone have one or more advices to solve this annoying issue?
Thanks in advance, David.

PS: Attached you can find the Stencyl project, press on  moving icon when stopping to check.

12
Ask a Question / Re: Something wrong with sliding off screen
« on: November 06, 2016, 11:08:03 am »
add a block that says, make self always active!

Thanks a lot!

13
Ask a Question / Something wrong with sliding off screen
« on: November 06, 2016, 10:32:06 am »
Seems there's something wrong during sliding off screen:
1. if you slide an actor completely off screen (i.e. -100 -100 if w and h of actor are < 100) and then try to return it back after several seconds you cannot see the movement but the actor appear at the final coordinates.
2. if you slide same actor not completely off the screen it remain visible and the coming back path is visible as expected.
In attached png you can see behavoirs used.
In attached gif you can see test i've done.

Is there a way to avoid point 1 behavior ?
Thanks in advance, David.

14
Journals / Re: Redemption - The Third Era
« on: October 14, 2016, 07:47:52 am »
Hi Ceosol, thanks ! Yes we were engaged with final software adjustments, so we preferred to finish and launch the Beta version before new updates ... now we really hope players will test this our part of work and they also will have fun.

15
Journals / Re: Redemption - The Third Era
« on: October 13, 2016, 08:25:04 am »
Hi,
"Redemption The Third Era", our Trading Card Game, is online here with its Beta version!
Join to our Test team, play and let us know possible issues you can find during playing and receive special rewards and gifts.

You can always follow us on facebook and g+ or Twitter @RedEvoGames

Pages: 1 2 3 ... 10