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Ask a Question / Re: How to check if player is dead
« on: December 26, 2012, 11:16:42 am »
Thanks, it seems to work. In response to your last statement, if it was a "When updating" block then surely for every frame it would go through the whole process again so the spawn rate and speed of the enemies would rapidly increase. But with the "When created" block it creates the scene once and only runs through it once so it is never running more than once. I tried it with a "When updating" block and all it did was wait the 5 second countdown then spawn huge amounts of enemies because it was increasing the spawn rate every frame. Thanks for your help though.