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Messages - EXOUSTIA

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1
Resolved Questions / Re: How to export audio
« on: June 06, 2014, 06:04:58 pm »
Found it!! Thank you so much. Very useful information.

2
Resolved Questions / How to export audio
« on: June 06, 2014, 05:36:11 pm »
I no longer have the audio file for the main theme of my game, so I'm trying to export the mp3 from my stencyl project. When I click export on the sounds tab, I get an exported .png of two eighth notes... huh? lol

3
Ask a Question / Re: Newgrounds ads don't work
« on: May 24, 2014, 11:44:44 pm »
Nevermind, my bad. I forgot to get approved by the admins for ads... duh... problem solved!

4
Ask a Question / Newgrounds ads don't work
« on: May 24, 2014, 11:40:31 pm »
Hi, so I uploaded my finished game to Newgrounds. In the testing phase, I got the usual pico Newgrounds "your ad code is working" placeholder ad, but on the Newgrounds site it doesn't appear as though the startup ad works... I get the box, but no ad inside of it. I feel like that shouldn't be happening. Can I get some help about that, please?  :-\

5
Old Questions (from 1.x/2.x) / Broken Game
« on: May 24, 2014, 03:54:55 pm »
Hello, My finished game that I started making in stencyl 2 no longer works. I do have stencyl 3 installed on my computer, but i've only opened my game with stencyl 2. The only thing I get when I test the game in stencyl 2 is a black screen... this troubles me.  :'( any good news or advice?

6
Ask a Question / Re: Can Stencyl 3.0 and 2.2 coexist?
« on: February 24, 2014, 01:20:56 pm »
I'm all backed up. I think your logic makes sense, I'll try that out. :) thanks!


7
Ask a Question / Can Stencyl 3.0 and 2.2 coexist?
« on: February 24, 2014, 01:08:18 pm »
Hello! I am nearly finished with a very big project of mine that began in stencyl 2.2, and I do not have the time to port it from AS3 to Haxe. That being said, I am avoiding downloading Stencyl 3.0 for the time being. I would like to know if I can use Stencyl 2.2 for my current project, and still have 3.0 installed in case I decide to start a new project before the other is finished. That way, I'll have one project based in 2.2, and the other based in 3.0, and I could work on a new project without having to be totally finished with the one in 2.2 yet.

8
Ask a Question / Procedural Map Generation
« on: February 21, 2014, 04:50:04 pm »
Hello! Can anyone tell me how I might create a matrix of rooms within a single scene, each room being of equal size and all rooms connected to eachother, never overlapping? Think 'the minimap on The Binding of Isaac', if you're wondering where i'm coming from.

9
Ask a Question / What's the deal with layers in Stencyl?
« on: February 16, 2014, 03:42:05 pm »
Seriously, they don't seem to work at all. It's really annoying because the only way to make an actor be on top of another one is to be sure that the one on top is created after the one on bottom! Am I doing something wrong? is there a way to fix this?  :-\

10
Ask a Question / What does this mean?
« on: February 09, 2014, 03:57:08 pm »
Can someone tell me what this error code means, please? :( it keeps crashing my otherwise bug-free game, and I can't figure out why!

[object AlchemyExit]
   at Function/<anonymous>()
   at Function/<anonymous>()
   at Box2DAS.Dynamics::b2Body/SetTransform()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/Box2DAS/Box2DAS/Dynamics/b2Body.as:150]
   at Box2DAS.Dynamics::b2Body/SetPosition()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/Box2DAS/Box2DAS/Dynamics/b2Body.as:136]
   at stencyl.api.engine.actor::Actor/setX()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/actor/Actor.as:1745]
   at Function/<anonymous>()[C:\Users\John\AppData\Roaming\Stencyl\stencylworks\preview\scripts\ActorEvents_152.as:64]
   at stencyl.api.engine.actor::Actor/innerUpdate()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/actor/Actor.as:832]
   at stencyl.api.engine::GameState/innerUpdate()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:1759]
   at stencyl.api.engine::GameState/postUpdate()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:1511]
   at stencyl.api.engine::GameState/update()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:1493]
   at org.flixel::FlxGame/update()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/flixel/org/flixel/FlxGame.as:407]

11
I thought about that, but it didn't seem like quite what I wanted... Anyways, I tinkered and fixed it with a new boolean! Here's the new code if you're curious. Thanks a lot for the help!

12
You're right. I just did that. ...So how can i get both of them to work?  :-\

13
It is supposed to set the coordinates of the player to the coordinates of the orange portal. Instead, it sets the coordinates of the player to the coordinates of the blue portal. The player jumps slightly when entering the region of the blue portal because as soon as he does that, he is sent to the blue portal's exact coordinates.

14
XO and YO are public variables that reference the X and Y of the orange portal... if they are gone, then entering the blue portal will do nothing at all.

15
Ask a Question / Portal System Near Perfect... Not quite there yet though.
« on: February 06, 2014, 12:48:18 pm »
Hello! In the game I'm making, I decided that it would be a good idea to make portals that would transport the player from one to the other when entering a region. At any given time there are two portals; one blue and one orange (obviously, they had to be those colors). But Here's the catch: The player can only go from the orange portal to the blue one, not from the blue one to the orange one... When the player enters the blue portal, he is transported to the blue portal again. This was a surprise to me considering the code for the blue and orange portals are basically the same. Check it out and tell me what you think...

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