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Messages - HannesRoets

Pages: 1 2 3 ... 5
1
Ask a Question / Re: Changing Tile Sizes?
« on: January 31, 2013, 06:53:04 am »
it's always best to design your tiles in the right size before importing them.
You could scale them with photoshop but you might still run into some blurryness

2
Ask a Question / urgent: going crazy
« on: January 31, 2013, 06:44:24 am »
i've ben bussy since december to create a simple game and each time i'm close to finishing i'm stuck.
today i've been waisting my time with this error.
somethimes i don't get it sometimes many times in a row

TypeError: Error #1009: Cannot access a property or method of a null object reference.
   at scripts::Design_5_5_RenderLetters/init()[Source/scripts/Design_5_5_RenderLetters.hx:55]
   at com.stencyl.behavior::Behavior/initScript()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/behavior/Behavior.hx:93]
   at com.stencyl.behavior::BehaviorManager/initScripts()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/behavior/BehaviorManager.hx:80]
   at com.stencyl::Engine$/initBehaviors()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:921]
   at com.stencyl::Engine/loadScene()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:736]
   at com.stencyl::Engine/begin()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:621]
   at com.stencyl::Engine()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:476]
   at Universal/init()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/Universal.hx:326]
   at Universal/onAdded()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/Universal.hx:33]
   at flash.display::DisplayObjectContainer/addChild()
   at Universal$/main()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/Universal.hx:340]
   at Function/http://adobe.com/AS3/2006/builtin::apply()
   at Function/<anonymous>()
   at Reflect$/callMethod()[C:\Program Files (x86)\Stencyl\plaf\haxe/std/flash/_std/Reflect.hx:60]
   at ApplicationMain$/begin()[Export/flash/haxe/ApplicationMain.hx:67]
   at ApplicationMain$/preloader_onComplete()[Export/flash/haxe/ApplicationMain.hx:448]
   at flash.events::EventDispatcher/dispatchEventFunction()
   at flash.events::EventDispatcher/dispatchEvent()
   at scripts::StencylPreloader/onLoaded()[Source/scripts/StencylPreloader.hx:302]
   at ApplicationMain$/onEnter()[Export/flash/haxe/ApplicationMain.hx:86]


i've looked trough the forums and all i could figure out is that some actor must be missing.
the fact is there is NO kill behaviour in my whole game.

It's driving me nuts, I see nothing wrong with my code.
i do however think it has something to do with drawing some game attributes to the screen.
each time i enable the "when drawing" event i get this problem

down on my knees, plz help me out



3
Ask a Question / Re: android screen
« on: January 28, 2013, 11:57:05 pm »
I've replaced my 2x images with 1x image and the file size on the phone only differs a few mb.
48mb - 45mb
So it doesn't seem to make much of a difference.
I hope they add a "stretch proportionaly" (scale up or down depending on the device) and make the retina stuff an option. Most android (if not all) phones don't come with retina screens.

For as far as I know now, the stretch (wich is not proportionaly :'(  ) is the only one that can scale down.
I'm designing for a tablet but i want it to be usable on a phone too. not vica versa

4
Old Questions (from 1.x/2.x) / Re: PNG's and massive FPS drop question
« on: January 26, 2013, 09:56:09 am »
Did you solve it?
I have the same problem on android 2.3.
Pc, flash and android 4 works fine.

My png actor is draggable. fps drop randomly.
sometimes dragging works fine somethimes it drops to 0.

5
And what about if you refresh that same sene (the reload pre shipped behaviour).

6
Ask a Question / Spell Checker / Boggle
« on: January 09, 2013, 07:26:14 am »
Hi

I'm trying to remake Boggle, but I wonder if there is a possibility to "check" if the created word actualy exists.
- is there a place where i can get or buy lists of words as a txt file to import in stencyl
- or can i use the spell check from android / ios ?
- or any other suggestions

thanks

7
Ask a Question / android screen
« on: January 08, 2013, 10:18:01 am »
i've got problems understanding how the scaling works in stencyl
this is my situation:
the screen resolution (minus the android bar in the bottom) is 1280x752
so in stencyl i've created a new game with these settings, i've added a scend with the same settings.
in photoshop i've made the design twice this size. i want to port it to ipad later on. 2560x1504

i've got 2 questions, wich scale should i choose when importing my graphics ?
and what mobile settings should i use to fill the whole screen above my android bar (no letter box).
it's either to big or i get a letter box.

i'm very confused  :-\


8
Ask a Question / Re: Cannot test on mobile devices (iOS/Android)
« on: January 04, 2013, 01:36:35 am »
tbh, I understand what he sais,

i've payed a ios dev licence, i've payed stencyl studio & an ibook (second hand)
and i've waisted one month, and I am yet to test my first game in the ios simulator.
and i'm not talking about my games, i'm talking about the demo games.

out of frustration i've moved to stencyl 3 but that wasn't a great succes either.
i know stencyl 3 is in beta and i'm not talking about stencyl 3

i've got the required OSX and the required Xcode & SDK. I can build succesfully, i can seperatly open the ios simulator and work with it like. but
when i run test on ios device it doesn't work, it builds tries to launch then fails.
my experience for now was less then straight forward and tbh i feel like i've lost more then 400€.
and i'm not even calculating the hours lost.
i've practicly begged here for help and i've got one reply with a question.
my status now is, pray that it'll go with stencyl 3 when it's done.


9
Old Questions (from 1.x/2.x) / Re: stencyl on ios 10.6.8
« on: December 23, 2012, 05:35:23 am »
i doubt it's the path to my xcode a it builds succesfully
it's the simulator that's the problem

anyone ?

23/12/12 14:20:27   [0x0-0x37037].Stencyl[443]   [LOG] <COMMAND> ** BUILD SUCCEEDED **
23/12/12 14:20:27   [0x0-0x37037].Stencyl[443]   [LOG] <COMMAND>
23/12/12 14:20:27   [0x0-0x37037].Stencyl[443]   [LOG] 0
23/12/12 14:20:27   [0x0-0x37037].Stencyl[443]   [LOG] Running iPhone Simulator
23/12/12 14:20:27   [0x0-0x37037].Stencyl[443]   [LOG] /Users/hannesroets/stencylworks/games-ios/Joystick/Build/Debug-iphonesimulator/AppScaffold.app
23/12/12 14:20:27   [0x0-0x37037].Stencyl[443]   [LOG] Running in iOS Simulator 4.3
23/12/12 14:20:27   [0x0-0x37037].Stencyl[443]   [LOG] Switch to: 0 orientation: true
23/12/12 14:20:27   [0x0-0x37037].Stencyl[443]   [LOG] <COMMAND> 0:42: execution error: No matching processes belonging to you were found (1)
23/12/12 14:20:27   [0x0-0x37037].Stencyl[443]   1
23/12/12 14:20:27   [0x0-0x37037].Stencyl[443]   [LOG] Write String out as file to: /Users/hannesroets/Library/Preferences/com.apple.iphonesimulator.plist
23/12/12 14:20:27   [0x0-0x37037].Stencyl[443]   [LOG] <COMMAND> dyld: Library not loaded: @rpath/iPhoneSimulatorRemoteClient.framework/Versions/A/iPhoneSimulatorRemoteClient
23/12/12 14:20:27   [0x0-0x37037].Stencyl[443]   [LOG] <COMMAND>   Referenced from: /Applications/Stencyl/plaf/ios/./iphonesim
23/12/12 14:20:27   [0x0-0x37037].Stencyl[443]   [LOG] <COMMAND>   Reason: image not found
23/12/12 14:20:28   ReportCrash[584]   Saved crash report for iphonesim[581] version ??? (???) to /Users/hannesroets/Library/Logs/DiagnosticReports/iphonesim_2012-12-23-142028_MacBook-van-Hannes-Roets.crash
23/12/12 14:20:29   [0x0-0x37037].Stencyl[443]   [LOG] <COMMAND> 65:147: execution error: System Events got an error: Can’t get menu "View" of menu bar of process "Console". (-1728)
23/12/12 14:20:29   [0x0-0x37037].Stencyl[443]   1

10
Ask a Question / Re: shadows
« on: December 22, 2012, 02:00:05 pm »
well i'm new so that's the best i could come up with :)
i think the perfect way would be using the tilesets as a mask on another layer but i doubt that'll work

i'll just disable the shade for now till i port to v3
it's just a visual tweak but i think it gives it some great "dimentions"

thanks for the info. i'll post how it worked out when i get there , héhé

11
Ask a Question / shadows
« on: December 22, 2012, 12:30:56 pm »
Hi

i've been playing around with shadows but I can't seem to get the quite right
this is what i've got so far : http://www.stencyl.com/game/play/16229

i shoot an invisible bullet down, when it colides i get the y or the colision and with that i can calculate how high i jumped and use that info to draw a shadow, the problem is when
i run over the tree or stand half way on a rounded corner tile.

has anyone ever done a shadow like this or is there another aproach to it ?

edit: press "z" to jump

thanks

12
Game Ideas / Re: noname
« on: December 21, 2012, 02:09:52 am »
no need this is just an example, these are made in illustrator so i can just export them as seperate png's :)

13
Game Ideas / noname
« on: December 20, 2012, 08:04:10 am »
Hi guys

i've been working on some graphics for my first platformer.
this is what i've got so far : http://www.hannesroets.com/game/demo.html

i don't have name or a story for the game yet so If you feel like inspiring me, go ahead :p

i will be updating this topic with more info, screenshots & goodies in frequently.

cheers


update: first steps in developing : http://www.stencyl.com/game/play/16229

14
Old Questions (from 1.x/2.x) / Re: stencyl on ios 10.6.8
« on: December 19, 2012, 01:31:29 am »
no, not yet, i'm an amateur in xcode & apple, i just bought my first apple (second hand) :p
i'll try it when i get home, i'll let you know, ty

15
Old Questions (from 1.x/2.x) / Re: stencyl on ios 10.6.8
« on: December 18, 2012, 11:55:51 pm »
I doubt that will help, if you check my log.rtf (included in first post) you will see there is something wrong with some paths, but i can't figure out how to fix it. It looks like I'm missing files, or they cant be found

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