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Messages - Wazaq

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I can help too

You would need to setup a collision for your zombie, then when it touches your player, have it subtract 0.2 from your player HP.

Here is how I would do it:
 - Create a Game Attribute called "Player Health"
 - Store your players HP in the attribute
 - in the collision code for your zombie use [Player Health] - 0.2

Hope that helps.

Thanks Rob

I looked around the forums and cannot find an answer, so if there is a topic let me know and i'll close this one :)

When setting up my controls I see that you can add more then one key to it, Example: I can set W and the up arrow for the up movement key.  However, when I test it out, it only uses the first key in the list.  Am i doing something wrong, or is this a known issue/bug?


Chit-Chat / Re: Getting Work Done - Pomodoro Technique
« on: September 15, 2012, 03:09:10 pm »
This sounds really interesting.  I am going to give it a try, thanks for sharing!

Ask a Question / Re: What is the best way to create enemy waves?
« on: September 15, 2012, 03:05:15 pm »
Thanks Hectate! I attached how I implemented your suggestion, let me know what you think and it seems to find tune it, I just need to change the "Do every" count.

Any other tips? :)

Ask a Question / Re: What is the best way to create enemy waves?
« on: September 15, 2012, 12:25:55 pm »
A quick and dirty way i can come up with is having duplicate sections of code and change the frequency based on what "level" the player is on.  That's a lot of code to manage.I am still open to any ideas.

Ask a Question / Re: Need some help!
« on: September 15, 2012, 12:21:28 pm »
I apologize, i was excited to answer a post I didn't think to explain :)

Instead of reinventing the wheel.  Check out this tutorial that taught me out to do it.  I'll help with any questions if you have any after.

Ask a Question / Re: Need some help!
« on: September 14, 2012, 11:49:31 pm »
Welcome to Stencyl :)

The best way is to create your exit point as an actor.  Set the collision as a sensor so you can run over it.  Then create a collision event so when the player touches that actor you change the scene to the next level

Ask a Question / What is the best way to create enemy waves?
« on: September 14, 2012, 11:01:22 pm »
Hi everyone,

I am working on a top down "endless" space shooter.  I wanted to ask what the best way is to create and control waves of enemy's that increase in frequency over time. Here is what i Have:

The created keeps checking to see if the enemies are suppose to be coming <Enemy trigger> then sends x number of waves, determined by a game variable that i increase after each boss battle.

The custom event checks to see if the enemies can be created, and if true, sends them after x amt of time.  The issue I am having is after the 3rd boss, the waves are so massive it's completely unbalanced at that point.

I tried using a variable to control the upper number of the random number so the enemies would spawn faster over time, but even if the count got the random to "1 and 1" the frequency of the enemies never changed.

I have been using Stencyl for about 3 weeks now and i'm learning :)  So any advice and tips on how to accomplish this would be very appreciated.

Here is the link to the game if you want to see what i'm talking about.  Note that it starts out slow but picks up after the first boss at 25 points.

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