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Messages - kpeti19

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1
Ask a Question / Re: Is there a way to zoom out from the screen?
« on: March 17, 2013, 06:25:27 pm »
thanks for the replies :) the method The8BitMan mentioned could be good enough for me, but i think it would degrade the quality of the bitmaps.. wouldn't it?

//i think the best way is to wait for Stencyl 3 :) as i do for months :D it will be mindblowing when it finally comes out :) thanks again for the help//

2
Ask a Question / Is there a way to zoom out from the screen?
« on: March 17, 2013, 08:31:01 am »
Hey there :)

Guys, I need a method to zoom out ingame. While I'm playing, sometimes it would be very useful to see "more"/a bigger area from the scene and then go back and continue playing. Is there a way to do that? Does somebody have a method for this?

3
Ask a Question / Re: Another FPS question
« on: March 09, 2013, 08:29:36 am »
yepp, the clicking is a bug, but i didn't care about it - I'll fix soon.. :) the skippers are a good idea, but the main concept is to play everything only by the first time, and the next time it won't appear... But the game is not saving yet - after that this irritating play-always-the-intro thing won't be an issue I think :) btw, I would be very happy if you could send me some critics/opinions about the game  in private mail :) and thanks for your help also :)

4
Ask a Question / Re: Another FPS question
« on: March 08, 2013, 05:14:34 pm »
did you try it online or got this result offline after downloading? /actually.. these are very good news for me, because i dont have to be afraid of low performance on other computers/ :) thank you for testing :) btw, I dont have an old computer, so it should work properly... I'll try your advices! thank you again :) (I think stencyl has the best community so far - it was prooved several times for me :))

5
Ask a Question / Re: Another FPS question
« on: March 08, 2013, 04:58:24 pm »
alright, alright :) this is the swf of my demo:

http://dl.dropbox.com/u/11271554/Beating!_3.swf
(you should dowload it and open it directly in flash player)

or:
https://dl.dropbox.com/u/11271554/beating.html

there is an html, where i linked the swf to the page

6
Ask a Question / Re: Another FPS question
« on: March 08, 2013, 10:30:26 am »
OK, I have made what you had advised, and I've got the same results... At a blank screen - 60 FPS. With a 800x600 Background - still 60 FPS. With 1 inactive (cannot move, 0 events) actor - 57-58 FPS. With 5 similar actors in different sizes on 1 Layer - 40-45 FPS... Help, I need some HELP  :'( :D

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Ask a Question / Re: Another FPS question
« on: March 07, 2013, 04:33:35 pm »
It's flash, and my background is not an actor of course :) it's a "normal" background :) I started the game on other computers, and i experienced similar results... :( is it possible to be because of the mixture of flash and png bitmaps? should I use jpg-s maybe? :) i dont know what to think....

8
Ask a Question / Another FPS question
« on: March 07, 2013, 04:06:49 pm »
Hey again! :)

I have made some tests about my relative slow FPS rate, and I have got some strange results. At a blank white screen without actors and backgrounds, it has reached the 60 FPS - thats alright.

But! After I put a 800x600 background and 6 actors to the screen (these were 4 buttons, and 2 "static" actors) it reduced to 40-45 FPS. I think it should have not happen. The buttons have some "if mouse enters the region of actor" events, and the scene has a "if clicked on actor" event for every button. So it's essentially nothing exhausting for the engine, and it works not properly.

After that, I dont have to say, that if I have interactive actors with something actual happening on screen, the FPS goes down to 30...

I have read the Stencylpedia about this problem, but I found everything alright by the events. There are only a few "always" events, and nothing is responsible for my troubles.

I have a lot of work in this project, and I dont want it to be useless because of the slow FPS, soooo.. if somebody has some tips for me, please help :)

There is a short video from the game, it might can help to see what's wrong...
https://dl.dropbox.com/u/11271554/trailer.mp4

(If you think that the smoke is my biggest issue, it's not, it reduces the FPS rate by 1-2 in average.... If I take out the big background, and the smoke, it is about 34-35 FPS... That's not good enough I think, so these aren't the reasons)

9
Ask a Question / fps has changed online
« on: March 05, 2013, 03:39:40 pm »
hey Guys :) i am still working on my project, and i have tested my game offline only, but today i tried to put it in a html page, and uploaded it to send my friend for testing. but i had to see that my frame rate has changed... it was 30-35 offline but it reduced under 25 online. why did that happen? could somebody tell me? :)
and btw... what is an average fps for a game, which has a lot of actors, and 800x600 resolution? what are your experiences? is 30 fps slow on pc? i cant decide it :) but i feel that rate around 25 was really slow..
sorry for my bad english, i havent really slept in the past few days, i was working on this game.. :D but im afraid that it will be slow.. actually - it is. online at least. it runs great offline, but online its a tragedy

10
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: January 02, 2013, 01:20:57 pm »
oh and another question... if i have a wip stencyl 2.2 project, and stencyl 3 comes out suddenly, should i start it again in the new software? or can i use the unfinished scenes/events/behaviours? there was something about this question somewhere, but i cant find it again :( :)

11
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: January 02, 2013, 10:56:41 am »
Yes, of course, release date can be delayed, i know.. :) i was just a little bit confused about the whole stencyl 3 story.. as i said, i dont want to look for another tool, because i really like stencyl :) i didnt want to bother you, sorry for that. i think i should buy the pro then to start working now with the beta.. thanks for the replies ;)

12
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: January 02, 2013, 07:16:30 am »
Guys, i know (/hope) that you are working really hard on stencyl 3, but we were waiting for it until the last moments of 2012 - because you said that the release will be coming in late '12. I really want to work with stencyl in the future, and i want to buy the 3.0 version because of the android publishing. i have bought a tablet already, because of the stencyl. but if you dont say anything about the project, and the progress, i think ill have to look for another engine, because i want to finish my project before march. and i think im not the only one :\ Guys, please, dont let us down, and say something. i know, i know, testing, and debugging, but these are just empty words :(

13
Ask a Question / Re: position of actor while scrolling the camera
« on: November 02, 2012, 08:12:09 am »
Thanks for the great idea, i think it will work :) thats why i love stencyl... because of the great community :)

14
Ask a Question / position of actor while scrolling the camera
« on: November 01, 2012, 05:23:00 pm »
hey there again! :) sorry for asking this question, i believe its solved for 1000 times, but i didnt find the solution.... :)

my problem is that if the camera is following the player, its positioned to the center of the screen, but i want to see the actor on the left side of the screen, not in the middle. (the actor is moving automatically to the right, and the player cant stop it, so it would be very useful to "see" more from the scene on the right... thats why i need something for this :))

could somebody help? :)

15
Ask a Question / Re: How to play an animation when a key is pressed
« on: September 17, 2012, 07:53:30 am »
Yeah, that's a good idea, but if I use "was pressed", it does nothing, and if I use "was released", it plays the animation, but only if I stop pressing the key. I think I would need a method that after the key is down, it plays the animation once correctly, and than it refuses playing it again.

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