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Messages - cgilbertson

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1
Ask a Question / Re: Can't generate APK - unity ads?
« on: August 03, 2021, 09:54:29 am »
Solution - for me, adjusting my minimum version for Android devices to 19 (or above) solved the problem

2
Ask a Question / Re: Xcode - can't build project
« on: July 30, 2021, 06:57:55 am »
Awesome.  This looks great. Thanks so much for your help!!

3
Ask a Question / Xcode - can't build project
« on: July 22, 2021, 07:50:56 pm »
I've published my game as an Xcode project, and I'm trying to build my game in Xcode now, but I keep getting met with an error pretty quickly. I'm making sure to open Xcode via Stencyl, but that doesn't seem to make a difference. What might I be doing wrong?

attaching logs! Thank you!! :)

4
Ask a Question / Can't generate APK - unity ads?
« on: July 21, 2021, 06:06:39 am »
I'm trying to generate an apk, but I'm running into some trouble. I think it may have to do with unity ads, but I'm unsure.
I'm attaching my logs below. I'd appreciate any help or guidance!!

Thanks so much :)

5
Ask a Question / Re: Galaxy S21 compatibility???
« on: April 14, 2021, 12:15:54 pm »
Thanks for posting to issue tracker. I"m in the same boat, 2wasted2. My game is complete, but I just can't get it to work without crashing on newer Android devices

6
Ask a Question / Re: Galaxy S21 compatibility???
« on: April 13, 2021, 01:41:31 pm »
My games crash for Android devices as well. I can't figure out why.

Pasting a crash report someone sent me below.

Thanks,
Chase

Crash: Samsung Galaxy S10 - Android 11 (SDK 30)

java.lang.SecurityException:
  at android.os.Parcel.createExceptionOrNull (Parcel.java:2385)
  at android.os.Parcel.createException (Parcel.java:2369)
  at android.os.Parcel.readException (Parcel.java:2352)
  at android.os.Parcel.readException (Parcel.java:2294)
  at com.android.internal.telephony.ITelephony$Stub$Proxy.getNetworkTypeForSubscriber (ITelephony.java:8762)
  at android.telephony.TelephonyManager.getNetworkType (TelephonyManager.java:3706)
  at android.telephony.TelephonyManager.getNetworkType (TelephonyManager.java:3670)
  at com.unity3d.services.core.connectivity.ConnectivityMonitor.connectionStatusChanged (ConnectivityMonitor.java:162)
  at com.unity3d.services.core.connectivity.ConnectivityNetworkCallback.onCapabilitiesChanged (ConnectivityNetworkCallback.java:48)
  at android.net.ConnectivityManager$NetworkCallback.onAvailable (ConnectivityManager.java:3793)
  at android.net.ConnectivityManager$CallbackHandler.handleMessage (ConnectivityManager.java:4073)
  at android.os.Handler.dispatchMessage (Handler.java:106)
  at android.os.Looper.loop (Looper.java:246)
  at android.os.HandlerThread.run (HandlerThread.java:67)

7
Ask a Question / Re: APK won't generate
« on: February 10, 2021, 10:30:21 am »
Wow, good spot, @Justin. That's so weird.  What kind of software might cause that? I can't think of anything or any extension in particular. Is there a way to rid of them without going through each file manually?

8
Ask a Question / Re: APK won't generate
« on: February 09, 2021, 12:56:55 pm »
@justin I just checked and there were 2 separate files for some reason. I tried deleting Stencyl and redownloading it and that seemed to help, but I'm still running into errors when I try and generate the apk. I'm not sure if it's for a different reason now or not though.


9
Ask a Question / Re: APK won't generate
« on: February 08, 2021, 04:05:25 pm »
Thanks for the tip, Luyren! I'm not entirely sure what to do either, but that's helpful.
Any ideas, @Justin?
Thank you!

10
Ask a Question / APK won't generate
« on: February 08, 2021, 02:42:29 pm »
I'm trying to export an apk for my game, and yet I keep running into some sort of errors that I don't quite understand. Any suggestions? I'm attaching my logs.

Thanks!

11
Ask a Question / In App Purchases iOS
« on: November 18, 2020, 07:48:39 am »
I've enabled IAP for my game, and they work just fine, but I'm noticing a small delay.
When I press  the "buy a life" button, the sandbox mode appears with a purchase button via apple pay. The problem I'm noticing though is that there is a significant amount of time that goes by between pressing the "buy a life" button snd the sandbox apple pay window appearing. The delay is multiple seconds. Is this typical? Will this occur for the user as well, or is this purely a sandbox glitch?

I also notice a significant delay on the backend of the IAP. After completing the purchase, a little sandbox window pops up saying the purchase was successful. Yet again though, this little sandbox window doesn't appear until multiple seconds (around 10-20) have passed since the purchase has been completed. The problem here is that the IAP won't register for gameplay until after the sandbox window "purchase successful" has appeared., so 20 sec go by before the player would be able to play with their tap, and then they're interrupted by sandbox during gameplay. Is this typical as well? Is it purely a sandbox problem but won't carry over to actual IAP upon publishing?

thanks!

12
Ask a Question / Black Screen after Launch/Splash Screen
« on: November 08, 2020, 07:34:54 am »
When I launch my app, there isn't a smooth transition between the launch screen and the opening screen of my app. It appears that there's the launch screen, then a flash of a black screen, and then my opening screen. I've tried an array of things, including working on my atlases. Any suggestions @colburt187? Thanks! @justin
(Attaching logs)

13
Ask a Question / Re: The black screen after Splash Screen
« on: November 05, 2020, 04:39:47 pm »
Did you end up solving this issue? I'm having the same problem with a black screen after  my splash screen

14
Ask a Question / Re: Not saving, not running
« on: November 05, 2020, 03:17:41 pm »
@justin @luyren In regards to this, one thing I'm noticing is that when I launch my app, there isn't a smooth transition between the launch screen and the opening screen of my app. It appears that there's the launch screen, then a flash of a black screen, and then my opening screen. Any suggestions?

Here are my logs!

15
Ask a Question / Re: Not saving, not running
« on: November 05, 2020, 08:18:56 am »
Oh, okay, that makes a lot of sense and solves quite a few of my troubles. Thanks again guys! I really appreciate it :)

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