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Messages - DudeMakingAGame

Pages: 1 2 3 ... 6
1
Thanks Robin!

2
Extensions / Re: SteamWrap (for Greenlit Games)
« on: June 01, 2016, 05:49:31 am »
You rock Rob, thanks!

3
Extensions / Re: Chartboost Mobile Ads
« on: March 25, 2016, 07:07:33 am »
Thanks! I'll test it today.

4
Extensions / Re: External Data Extension [1.6.1]
« on: March 22, 2016, 07:06:21 am »
hey Arafrael, what do you mean by "without compilation". Code can't run without being compiled first. Stencyl games can't run without being compiled.
This extension allows you to get text from a text file, change text in a text file, save it and then get the new text from the file.
Could you explain differently what you're trying to accomplish?

5
Extensions / Re: Chartboost Mobile Ads
« on: March 21, 2016, 08:23:16 pm »
Cool! Let me know if you need any iOS testing on the updated extension. Gladly help out.

6
Extensions / Re: Chartboost Mobile Ads
« on: March 21, 2016, 05:09:16 pm »
I saw that! Have you thought about updating the extension? I"m using the latest ver of the extension to great benefit!

7
Please ignore, I posted in wrong thread :(

8
Hey Robin,
I'm working to get the XCode logs for you.
In the meantime it's also erroring out on MAC 10.10.5 with the following:
[haxelib] FileSave.hx:135: ERROR: Failure type not string @ ./File.cpp:123

Thanks!

9
Extensions / Re: External Data Extension [1.6.1]
« on: February 28, 2016, 03:49:45 pm »
I sent you a message but just a heads-up if other people have seen this:
I'm getting a hard crash on iOS and MAC when trying to save an image to extras:
[haxelib] FileSave.hx:135: ERROR: Failure type not string @ ./File.cpp:123

I'm on 3.4 (b8853).

Thanks!

10
Hey Robin,
I started using this extension recently (the latest on GitHub) and noticed that if you set the option to "No screenshot", it will cause your app to crash on iOS when it's called.
Do you know why this is?
Also, when I do allow a screenshot, some of the tiles in the screenshot are white blank boxes.
Appreciate the help in advance!

11
Paid Work / Extension Help [$200] iOS/Android Friends Leaderboard
« on: March 20, 2015, 08:43:59 am »
Greetings!
I'm looking to get blocks made that do the following:

Android:
- Get leaderboard data for a users Social circle for all_time and put it in a list with playername and score
https://developer.android.com/reference/com/google/android/gms/games/leaderboard/LeaderboardVariant.html#getCollection()
COLLECTION_SOCIAL and TIME_SPAN_ALL_TIME

iOS:
- Get leaderboard data for a specific scope (players friends) and put it in a list with playername and score
https://developer.apple.com/library/ios/documentation/GameKit/Reference/GKLeaderboard_Ref/index.html#//apple_ref/occ/instm/GKLeaderboard/playerScope

12
Ask a Question / Re: Problem with touch screen need to touch twice...
« on: September 22, 2014, 02:41:34 pm »
I'm actually running into the same problem. I'm using the "when mouse is pressed on region" and i have to touch it twice for it to register. Once it registers it will then register every touch. If I touch a different region on screen, it reverts back to needing two touches to register.

13
Bug Archives / Re: Random Tile Relocation
« on: July 10, 2014, 08:32:34 am »
In 3.x you are only able to make a level so big before tiles don't work anymore. I don't know the exact limitations, but if you start making your level smaller, eventually you will reach a point where tiles work correctly.
Maybe somebody from the Stencyl team can tell us what that limitation is.

14
Greetings,
I"m using build 7320. I'm building a game at 15:9 (w854xh480).
I was scaling the game for desktop native targets using Scale To Fit (Fill) and it was working fine.
While I was importing frames into an actor animation, Stencyl crashed. When it crashed, I clicked Choose Image, the screen opened to let me select my image but whereever I clicked on Stencyl, it would just give me an error beep (I'm on MAC OSX 10.9).
After force closing Stencyl and opening back up, my game will no longer scale correctly in any fullscreen modes. Everything is off to the right.

Example game available privately upon request.

Thanks!

15
Ah, okay. Not many people around here are working directly with native desktop targets so I thought maybe you had dealt with it already.
The ESC key is a huge annoyance as it's instinctual for PC players to hit Escape to go the menu.

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