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Messages - Crossland88

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Stencyl Jam 17 / GO GO Penguin WIP
« on: December 09, 2016, 08:01:33 pm »
I started working on a game for the Jam today, It's just a incomplete level right now (expect bugs galore) with no end, but let me know what you think.
Arrows to move
Hold "down arrow" to roll your penguin down ledges (kinda like sonic) while collecting speed stars and gems
hit "Space" to jump while walking/or rolling

Sample game story:
"Your late getting to your penguin GF's house. Get there fast, before her parents get home!!!!!!  ;D
oh and you should probably bring her some jewels, penguin girls love shiny things .....

Sample level:

Good luck to everybody who enters the jam, I hope we see as diverse of games as last jam   8)

Stencyl Jam 16: "Spooky" / Re: Freeing Jack'O (WIP)
« on: October 17, 2016, 02:38:47 pm »
Thanks for the kind words guys. I guess I should of paid more attention to the controls I will definitely be changing them in the next build. Thanks for checking it out and for the feedback.  8)

Stencyl Jam 16: "Spooky" / Re: Freeing Jack'O (WIP)
« on: October 17, 2016, 12:57:12 am »
Thanks Colburt, I definitely spent too much time on the intro and didn't leave  enough for the actual game but i wanted to have some sort of backstory   :o . Overall it was a fun jam cant wait for the next one thanks for hosting it.

Stencyl Jam 16: "Spooky" / Re: Freeing Jack'O (WIP)
« on: October 16, 2016, 01:39:45 pm »
Well I stayed up till about 6am programing...... I managed to only build 5 levels and a lobby room that randomly picks the next level chosen by you rolling a die. This game was rushed and probably not thought out enough, but the mechanics can be fun to play with (like rolling around giant donuts over spikes.)
Anyways fun Jam thank you everyone involved in it, it was  nice  to see so many games built so quick in stencyl lots of great idea's all around.

Stencyl Jam 16: "Spooky" / Re: Freeing Jack'O (WIP)
« on: October 14, 2016, 04:41:06 pm »
Thanks for the input. I'll go over the collision boxes asap. You get to the rolling donut part?

Stencyl Jam 16: "Spooky" / Re: Freeing Jack'O (WIP)
« on: October 14, 2016, 02:28:27 pm »
Fixed it, thank you.  :)

Stencyl Jam 16: "Spooky" / Freeing Jack'O (WIP)
« on: October 13, 2016, 10:52:17 pm »
This is a puzzle/platformer I've been working on for the GameJam16, it probably should be more "spooky" but i wanted to make it  Halloween based also since it is coming up soon.

Basically your a pumpkin brought to life to collect candy for the devious 'King Candy"  for unknown purposes...
Move and place objects any where  to retrieve candy's around the level, roll giant donuts to cover spikes in frosting (nulllifying them) and more game mechanics to come.

Most of the graphics came from pzuh on you can find him here

This is just the level 1 intro and very much a work in progress. It was nice to have the jam push me to maybe release something  I'm hoping to have time to get 3 to 4 more levels done by sunday.
Thanks for checking it out.  :)

Ask a Question / Re: "Camera Follow" only working in 1x scale
« on: August 04, 2016, 03:57:08 pm »
That seems to fix the issue..... Now when I toggle to full screen after the game is tested in flash player it seems like both my games camera's are working correctly no matter the scale I pick, but this is only working when I test in flash player, not in flash browser, does this mean I cant full screen my game if i play it in a browser? fortunately if that's the case its not a deal breaker for me.

Anyways.......Thank you very much xplosion28 for solving this for me.

Ask a Question / Re: "Camera Follow" only working in 1x scale
« on: August 04, 2016, 02:44:34 pm »
It seems like whether I use full screen on or not my player actor gets pushed out of the screen. On 1x scale he's in center on 2x scale hes at the screens edge barely visible, by 3x scale he is out of the screen and can still move around but the camera wont center on him, only with 1x scale.

Ask a Question / "Camera Follow" only working in 1x scale
« on: August 04, 2016, 02:18:38 pm »

I have been working on a couple games and both seem to be having the same issue with scaling, The camera follows the player throughout the scene just fine when I use 1x scaling. However when I change the scale to any higher it seems to throw off the X,Y, coords for the "Camera Follow" behavior,  as I can no longer see my player unless I set scaling back to 1x, (even a block in my actor for the camera to always follow the center of self will not work accept on 1x). This makes any game scale higher then 1x scale unplayable.
I've spent hours trying to figure this out, I've tried different camera behaviors, searched the forum, what am I missing? this has been stumping me for weeks.  :'( :'( :'(

Ask a Question / Removed game by mistake :(
« on: May 03, 2015, 09:04:57 pm »
While using a terrible touch pad mouse I some how unintentionally managed to hit the"X" on my main Stencyl page and removed a game I had just started on, but was progressing nicely in. I had no backup of the game as it was just started yesterday. I can still play it from my  games-generated folder. I programmed stuff for this game for 12 hours yesterday and feel so stupid for not backing it up, Anyone know if here is there anything i can do? 

Windows / Mac / Flash / HTML5 / Isometric castle building
« on: August 31, 2014, 07:04:24 pm »
I found a isometric castle wall sprite on I attempted to get them to work in Stencyl, it went okay, but the one big flaw is that i can't figure out how to get the walls to layer correctly accept when i build them down or right. If anyone has a solution it certainly would make it more fun.

Suggestion Archives / Re: Windows Phone Apps and OUYA
« on: March 03, 2014, 07:58:32 am »
I would LOVE to be able to make games for my OUYA. Will someone start a fund raiser of something?

Game Ideas / Re: Battle Lines (working title) 2d sideshooter
« on: March 01, 2014, 09:29:52 pm »
Here are some mockup menus I made today. One is of the upgrade screen, the other is of the 2-player ship select screen.
Besides the font being hard to read (which is intended and being tweeked.) what do you guys think? too simple? Not clear enough? Too red? not enough circles?

Game Ideas / Re: Battle Lines (working title) 2d sideshooter
« on: February 21, 2014, 12:48:16 pm »
I increased the movement speed and rate fire by 1/3, hopefully that make things a little less slow paced. Next I think I'll make some different levels and more unique looking/acting ships (maybe more power ups?).
I'm still not 100% where I'm heading with this "game" so any suggestions/comments/opinions are greatly appreciated, thank you.

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