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Messages - brainmeats

Pages: 1
Ask a Question / Re: Region Collision issue
« on: October 26, 2012, 02:31:45 pm »
Ya there have been a couple times when I've run into an issue that was resolved by deleting an event and recreating it.

Ask a Question / Re: Region Collision issue
« on: October 26, 2012, 07:28:23 am »
I got it working, I deleted the doors region collision event and remade it, exactly the same as it was, and now it works.

Ask a Question / Region Collision issue
« on: October 25, 2012, 03:53:32 pm »
So I have an event when an enemy is created it increments an enemy pool attribute by one and when an enemy dies it decrements the enemy pool by one. The enemy pool starts at 0 and I have an if statement that makes a door lock attribute true if the enemy pool exceeds 0 and an otherwise if that sets the door lock back to false when i hits 0 again. This is all to lock a door when an enemy is in the scene and i have my door region set up so that is door lock is true the door won't work. All of this works if the player just enters the room, kills the enemy and then leaves, but if you enter the door region while the enemy is alive and then kill it the door remains locked. Any one have a clue why?

Ask a Question / Re: Spawning issue
« on: October 17, 2012, 07:27:40 am »
Figured it out, it was an actor collision type that was selected in the groups properties. Deselected it and everything works. Thanks for the help.

Ask a Question / Re: Spawning issue
« on: October 16, 2012, 03:14:52 pm »
I have this one that moves the player when he enters a region, which is a door. But this bug starts as soon as the scene is loaded.

Ask a Question / Re: Spawning issue
« on: October 16, 2012, 01:59:16 pm »
So you're right it wasn't that event. I tried just dropping in a goblin into the scene and when the scene loaded it would fly to the nearest wall. I tried this with a gold piece and with a test object i created all were part of different groups. Then I turned the test object to the Players group and it didn't fly against the wall...I checked the other characters and gravity is set to not effect them. I created different scene and it doesn't happen in the other scene.

Ask a Question / Spawning issue
« on: October 16, 2012, 07:24:01 am »
Whenever I spawn the Goblin or Gold actor it pushes them to the top of the screen, and they get stuck there. The goblins follow behavior still works but only on x, it cant move away from the wall. I also tried having the x and y be a region I created in the scene but the same thing happens.

Awesome, thanks

Ya the game I'm working on really needs two joysticks, any update on the subject?

Pages: 1