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Messages - lava flame2

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Ask a Question / Actor deleted upon load
« on: January 08, 2015, 10:02:13 pm »
So I have a game going that, when you purchase a stickman guy to idle on your screen, it will create the stickman when a button is pressed... essentially its a simple "If mouse is released on [button] create [stickman] at x=200 y= 200"
But you will accumulate like 100 stickmen in rows along the screen.
(crap explanation but hopefully you get the picture)

ISSUE: when the game saves, is exited, and reloads, ALL button-created actors are gone. Any actors placed in the "when created" event for the scene remain however. Is there a way i can disable this disappearance? I only have one scene in the game, so i really dont get why they should disappear :(

Ask a Question / Re: Kongregate Highscores
« on: April 16, 2014, 01:53:08 pm »

Ask a Question / Re: Kongregate Highscores
« on: April 14, 2014, 05:22:54 pm »
Below. On kongregate, both the "Statistic Name" and "Statistic Description" are filled with Total Reps

Ask a Question / Kongregate Highscores
« on: April 14, 2014, 05:02:44 pm »
Ugh... Ive done this like 5 times before and it has always worked, but not this time.

I have "Start K API"
I have submit score with name "total reps" value "total reps"
On kongregate, i have the API filled out correctly

1. Am i missing anything????
2. Does it matter if i have multiple things in my submit score place? AKA it creates an actor as well as submits score.
3. Does anyone know how I will know if it worked/how I can test it?
Thanks :)

* has deleted your game. Sorry! (not)*

beware of that ^

Ask a Question / Re: Do every [x] seconds ISNT WORKING
« on: April 13, 2014, 12:09:33 pm »
I'll try that now. thanks :)

YES IT WORKED!!!! Thanks so much!!!

Ask a Question / Do every [x] seconds ISNT WORKING
« on: April 13, 2014, 11:57:00 am »
So i'm making an idle game, and it has a "do every X seconds function"

It works just fine at the beginning, when the initial value of X is 1
however, once i upgrade stuff, making the value of X drop to 0.25, the function is still performed every 1 second, and not .25

can someone please help me, this is super frustrating :)

Referring to the picture below:

Speed is my X value
Speed's initial value is 1
As I upgrade stuff, speed is lowered to 0.25
However, the function is ALWAYS performed every 1 second

Windows / Mac / Flash / HTML5 / Rock Paper Fight
« on: April 09, 2014, 06:19:38 pm »
Kongregate link:

Leave a comment/suggestion :)

Stencyl Jam 14 / Re: Stencyl Jam #14 - $1,000 in prizes - Now Judging.
« on: March 29, 2014, 02:54:35 pm »
Jon, when will we know the results? Can you give us some broad time frame, like.... Tomorrow? or Late next week? or Early 2017? Thanks :)


Whipped this up in a few weeks. I am pretty proud of it, and I'm only posting so other can enjoy it.

I really, really, REALLY (well, not that much really) hope I'm not too late with this.

Triple Throw

Hope you guys enjoy it :)

Stencyl Jam 14 / Just made it :) -- Triple Throw
« on: March 28, 2014, 11:10:54 pm »
Barely finished this on time :) (11:10 PST)



Hope you guys enjoy it :)

(there was a problem with the name on stencyl arcade.. sorry :C)

EDIT [11:11 PST]: this DOES count as on time, right? can someone verify?

There's an event for when an actor enters/leaves the  screen/scene.

oh of COURSE! i forgot about this :) thanks

SOOO..... in my game, i have randomly spawning coins that fall to the ground (and off of the screen).

Other than killing them when they leave the screen, i want to be able to make them [Set "money" to ["money" + 1]] after leaving the screen

Do any of you know how to do this/ something similar WITHOUT using collisions?

Thanks in advance :)

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