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« on: April 13, 2017, 08:39:57 am »
I tried to do what @KramerGames said by changing the first block. That didn't work. Then I had the idea that perhaps it's because it's still trying to kill "Noni"/go after him even when he's no longer on the screen. So I added "If" blocks. Sadly that didn't work either. I included "Otherwise If" blocks to updating the movement of "Clown Boss" and even when Clown Boss hits Noni. But, as you guessed, that didn't work either.
I decided to try diagnostics, turning off certain blocks in the event to see how it works when they're off, and it's odd. It seems that the updating movement of clown boss is the problem. However I did run into a bug (without a pop-up) with what I think was from the kill Noni blocks. I think the problem may be with trying to say "If Noni is dead", however because I'm not experienced with this, I just said "If Noni is alive = False." I've also tried using the "Stop" Block under the "If" and "Otherwise if" blocks, but that didn't seem to work either (occasionally it caused even more errors).
@ yoplalala "Kill Noni" prints only once before the error, however I noticed that it's also after multiple "update clown boss" logs show up (because he's gradually moving closer). So I think the problem actually lies with the Clown Boss trying to move towards something that is no longer there, but I can't be certain.
Thank you both for trying to help before, but I'm asking for help again.