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Messages - DragonSoul150

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This is my game:

https://ldjam.com/events/ludum-dare/38/harry-inks-shrinks

I didn't get to include the mechanics I wanted to, but it was also my second game...and first game just using my pixel art...and first top down game...XD Okay it was a lot of firsts  :D

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Ask a Question / Re: Flash Error #1009
« on: April 21, 2017, 04:52:48 am »
Sorry for the late reply, traveling. That's odd, maybe the logs I included weren't from the same time I encountered the errors? I tried testing it and got the errors again so I'm not sure.

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Ask a Question / Re: Flash Error #1009
« on: April 13, 2017, 08:39:57 am »
I tried to do what @KramerGames said by changing the first block. That didn't work. Then I had the idea that perhaps it's because it's still trying to kill "Noni"/go after him even when he's no longer on the screen. So I added "If" blocks. Sadly that didn't work either. I included "Otherwise If" blocks to updating the movement of "Clown Boss" and even when Clown Boss hits Noni. But, as you guessed, that didn't work either.

I decided to try diagnostics, turning off certain blocks in the event to see how it works when they're off, and it's odd. It seems that the updating movement of clown boss is the problem. However I did run into a bug (without a pop-up) with what I think was from the kill Noni blocks. I think the problem may be with trying to say "If Noni is dead", however because I'm not experienced with this, I just said "If Noni is alive = False." I've also tried using the "Stop" Block under the "If" and "Otherwise if" blocks, but that didn't seem to work either (occasionally it caused even more errors).

@ yoplalala "Kill Noni" prints only once before the error, however I noticed that it's also after multiple "update clown boss" logs show up (because he's gradually moving closer). So I think the problem actually lies with the Clown Boss trying to move towards something that is no longer there, but I can't be certain.

Thank you both for trying to help before, but I'm asking for help again.

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Ask a Question / Re: Flash Error #1009
« on: April 12, 2017, 05:18:43 pm »
Thank you very much! I'll try that and reply as soon as I notice any differences.

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Ask a Question / Flash Error #1009
« on: April 12, 2017, 03:15:55 am »
Hi, I've run into an error that I've had for a while on this game. It's my first game too so I'm not very experienced with dealing with bugs.

The error seems to only happen on the first "boss level" of my game that I've created so far, which consists of the boss running at the player and killing other enemies in its path by hitting them (to let the player know of the danger). It's mostly crash course assets so the enemy is a large version of the clown that is intended to kill actors (player and enemy) on impact while the small enemies cause no damage.

The error isn't always a big deal, often times there's just a window saying an error happened and I have the option to continue or cancel everything. The problem is when sometimes the game would reload with the stage having disappeared and centered on the enemy with no controls working (screenshot included). I believe the error happens because the boss is set to kill enemies but sometimes doesn't kill every enemy on the screen, will attach error logs and screenshots below. I have a temporary fix that I made when I first encountered the error which was by adding a button to reload the scene, but that's a clunky way to fix a game.

Supplementary info:

1. I'm running Mac OSX 12.4 (Sierra)
2. In Stencyl 3.4.0

Thanks for the help!

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Journals / Re: Biotech Valley
« on: April 11, 2017, 03:25:23 am »
This game looks like it'd be really cool. Perhaps to finish it you should simplify it a bit? It's only your first game so don't try to be too ambitious. As you said, most of those require teams of like 10 and that's just for your average indie game alone. Good luck! Would love to see something from you! :D

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