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Messages - Shishkov

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1
Ask a Question / Re: camera movement
« on: April 21, 2013, 03:01:22 am »
Mikuri, thank you very much!!! :)

2
Ask a Question / camera movement
« on: April 19, 2013, 05:00:38 am »
My game resolution is 640x480.
My scene resolution is 1080x720.
When my actor moves, I want that a camera also moves with the actor in the center of this camera. In other words, the center of the camera is anchored to the actor and when actor moves, camera moves together with the actor.

How can it be done? Please give me a piece of advice.

3
Ask a Question / Re: actor movement
« on: April 04, 2013, 10:20:19 pm »
I tried it, but it had no sense.
 I think that it is because of the code.

Actor is always facing an aim and this aim stops moving when approaches to the scene border, so maybe that is why it goes along the circle.

But i have no Idea about how better do it and how can it be solved!!!???

4
Ask a Question / Re: actor movement
« on: April 03, 2013, 09:41:44 pm »
I remember that the picture of the aim is placed in the center(default). So I don't think that the picture is shifted, but I will check to be completely sure.

Any other ideas?

5
Ask a Question / Re: actor movement
« on: April 03, 2013, 09:27:13 pm »
I will check it tomorrow at your pacific time because now it is the morning in Russia

6
Ask a Question / Re: actor movement
« on: April 03, 2013, 01:06:11 pm »
a

7
Ask a Question / Re: actor movement
« on: April 03, 2013, 01:05:09 pm »
What do you mean in the arrow pointer?

Here is the code of what I have inside the movement

8
Ask a Question / Re: actor movement
« on: April 03, 2013, 12:29:02 pm »
here is the picture of what I have inside this scene behaviour

9
Ask a Question / Re: actor movement
« on: April 03, 2013, 12:21:56 pm »
I want that my ship faces the cursor, but I do not want to move around this cursor when ship approaches to the border of the scene.
I want to have a movement like in counter-strike, half-life, etc. I don't know how it is called in English, so that is why it is very difficult for me to put into words. Maybe straff.

And if only I knew how it is in Russian

10
Ask a Question / Re: actor movement
« on: April 03, 2013, 12:07:08 pm »
here is an archive with 6 pictures of the sequent movement.

11
Ask a Question / Re: actor movement
« on: April 03, 2013, 11:32:24 am »
In general, problem is that when I press the LEFT button, an actor moves to the left like in COUNTER-STRIKE game, but when my actor approaches the border of the scene, it moves along an elipse or a circle relatively a mouse cursor rather than moves with cursor. The mouse cursor as an aim for the actor.



For instance, if my mouse cursor in the centre of the screen, actor orbits it along an elipse or a circle because it faces the mouse cursor and fires toward the mouse cursor.





12
Ask a Question / actor movement
« on: April 03, 2013, 10:41:13 am »
Hello everybody.

I have 2 types of the control movement: keyboard, keyboard+mouse. My actor faces toward the mouse cursor(aim) and he can also move across the whole scene, but when actor approaches to the border of the scene, it starts to move along the elipse or the circle rather than continue to move with the cursor(aim) and appear in the opposite side of the scene. I want to have the same control maovement as counter-strike game, in other words, when I press D button, I move to the left with the cursor(aim).

How can it be solved?

Thanks in advance.

13
Ask a Question / Re: change control
« on: March 30, 2013, 09:11:02 am »
How can I add these additional buttons to other buttons in settings? Simply add, for example, S to down arrow key or W to up arrow key?
I tried it once, but it did not work. Only first chosen key worked rather than second one 

14
Ask a Question / change control
« on: March 30, 2013, 03:42:42 am »
Hello everybody.

I want to dublicate control. Now I have left, right,up, down arrow keys, but I, also, want to have WSAD keys. How can it be implemeted?

And how can change control during the game using code?

15
Ask a Question / Re: leaderboard
« on: March 26, 2013, 09:51:59 pm »
THANK YOU VERY MUCH

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