T_T Impatient again, huh? Well, if you're using the code I gave you, you already have the attacking player's info. Originator! So you just need to use:
for Originator get _PlayerID from Player Behavior or whatever they are called. Make sense?
EDIT: You can also add in an attribute for the health behavior that gets the originator from the thrown snowball and you can use that for scoring.
Sorry to say, but everyone else is at a disadvantage when it comes to helping you on this game because I have intimate knowledge of all the code that you used.
haha yeah.
Also, i tried doing it on my own. i tried doing it by assigning a different snowball to each character. But after i did that, when i tried writing the score code, it would just add points when ball collided with the other players. Overall, it doesnt work. I just want the players to gain points when they kill a player. not hit.
Also, i have no idea what you just said about the get behavior. I know the block you're talking about but i have no idea what to do with it.