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Messages - gatostao

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Windows / Mac / Flash / HTML5 / Zombaway updated!
« on: January 12, 2013, 01:12:55 pm »
Hello fellows stencylers. i updated a little things on my first game... can you beat the time of the best survivor?... be prepared to run for your life!

1. Added pause game control
2. Added high score display

Note: i don't know why here in Stencyl's page the game runs lagged to me:

But if you have the same problem play here where is embebed and runs ok![/size]

Windows / Mac / Flash / HTML5 / Re: Crazy Smile
« on: December 11, 2012, 07:11:48 pm »
You should leave the reset button visible always... sometimes you fail and have to wait till the smiley ends moving... and it can take long... Nice work!.

Windows / Mac / Flash / HTML5 / Fixed Menu
« on: December 11, 2012, 10:28:59 am »
The menu is fixed, now you can see it easily!! thanks again and i hope to get more opinions from you guys.

Hi fellow... what do you have in mind?... I am a designer and i do vector graphics... Check my first game to references and you can also see my portfolio. Let me know if you are interested.

Excelent i didn't knew you can achieve this controls with stencyl.... i like this more every day!

Windows / Mac / Flash / HTML5 / Re: SKULLFACE
« on: December 10, 2012, 02:25:23 pm »
Wow Awesome job!... i can see a lot of work in this game!!!!! Congratulations!

Game Ideas / Re: Need ideas for my game! Any ideas works
« on: December 08, 2012, 02:48:27 pm »
Rule #1 of video games design: In case of doubt add zombies. If that doesn't works, add more zombies.

Lol jajajajajajajajajja true story

Windows / Mac / Flash / HTML5 / Re: Hyper Block Game
« on: December 08, 2012, 02:31:45 pm »
I think you should add some sound effects like when you throw the balls or when blocks got hit... yo need to feel that kind of feedback when playing i think.

Windows / Mac / Flash / HTML5 / Re: Zombaway!!
« on: December 08, 2012, 07:03:05 am »
It´s not bad for a first game. You may redesign it so the player can follow the mouse. It could be funnier if you add some weapons, as only dodging zombies is fun only a few minutes. And in the start menu, I can´t see the options until I hover over them. Use a brighter color for the un-hover state.

Thank you very much for your advices, i will fix the menu, and i am planning to make a much bigger game borned from this with levels, more features and more objectives. So i will keep in mind all your suggestions!!!

Windows / Mac / Flash / HTML5 / Re: Soulless
« on: December 07, 2012, 11:14:42 pm »
Nice job!!! highly detailed but unforntunately it does run to slow for me

Windows / Mac / Flash / HTML5 / Zombaway!!
« on: December 07, 2012, 06:08:30 pm »
Hello fellow stencylers!!! Finally y finished my very first game... starting from 0 knowledge in this matter i built this simple avoidance game. I hope you enjoy it a little bit and i'll be looking forward for your comments and opininons... I only used the "8way movement" and the "camera follow" behaviors cause i wanted to learn more about events and programming since i didin't have any idea about it.

Thanks and Be happy!

Guides & How-To's / Re: Crash course 2 video tutorial - Parte 1
« on: November 29, 2012, 02:22:18 pm »
Gracias por los buenos deseos compa!

Good news.... English Subtitles are published now!!!

Guides & How-To's / Crash course 2 video tutorial - Parte 1
« on: November 28, 2012, 09:38:05 pm »
Hola compañeros, les dejo esta primera parte del video tutorial que he hecho para el crash course 2. Espero continuar pronto con las demás.

Hello Fellows this is the first part of a video tutorial i made about Crash course 2. Please be patient, i am working in English subtitles now.

Paid Work / Re: Spanish Translator for Tutorials?
« on: November 21, 2012, 09:47:29 pm »
I can help you if you want! I am a Native speaker

Ask a Question / Re: FONTS
« on: November 21, 2012, 09:03:18 pm »

Fonts are a game resource... you can make different kinds of fonts (typography) and use them to show written things in your game, like for example a "game over text", of a timer in your HUD. A font determines how TEXT elements looks like in your game

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