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Windows / Mac / Flash / HTML5 / Re: [WIP] Koopaball! Your feedback please :-)
« on: July 31, 2014, 01:35:47 pm »
I'm not sure I got the aim of the game. Clicking around aimlessly results in a lots of koopaballs and some of them will reach the multiplier of 250 (or possibly more). Whenever a fireball spawns it instantly hits a koopaball (usually with a multiplier) and disappears. The princess wanders around bored again, because there is no real chance of losing this way.
I stopped playing at score 821.
I would suggest to develop something that prevents the player from spamming balls and reaching insane multipliers (btw what is counted? I'm sure the princess didn't kick that shell 250 times).
I stopped playing at score 821.
I would suggest to develop something that prevents the player from spamming balls and reaching insane multipliers (btw what is counted? I'm sure the princess didn't kick that shell 250 times).