Latest Demo! 11/28/12
http://www.stencyl.com/game/play/15851Destiny Island----
-Action/RPG
-Randomized loot system. For real. Drops and bonus stats are randomly generated, and if you're lucky you will get a rare bonus stat or two.
-6 classes to choose from.
-Skill/Talent tree lets you customize your playing experience, and drastically increase the replayability factor.
-Non-linear gameplay lets you pick which islands to explore next, and a world map prevents you from losing your way. Islands will be color coded at their entry points to let you know the recommended level you may need to survive.
Story/Gameplay---
My vision for this game is
not to make an RPG with a rich storyline, slow battles, and towns. Destiny Island is an action/rpg/shooter/adventure that has tons of enemies coming at you and attacking you in real time. I made a fantastic skill/spell targeting system that is very much like League of Legends if you have ever played that game.
Instead of Towns, Menus, and Inns that create a lot of downtime, I have created these portals that you stand on if you would like to save your game, or buy/sell loot. They are all around Destiny Island, and allow you to jump right back into the action.
I have created many types of monsters that all act differently and have different HP, Damage, Skills. Monsters come in waves from spawners that I have created. They are triggered by walking into their area, or may be triggered by a specific event in the game. You must destroy the spawner to prevent it from summoning more monsters, or to find a key to get to the next level.
Each level is a different island with different exit paths to more islands. You will have to complete the level using different color coded keys to open doors, and sometimes you will have to destroy some epic monsters. Since I created an RPG without a story, I may choose to create mini-stories or sidequests on certain islands.
I may implement some code to make the monsters stronger as you level up so you can go back and farm for more loot or something. That, or I multiply enemy stats for hardcore mode.
Controls---
Movement - WASD
Basic Attack - Left Mouse Button
**Skills are still under graphical construction but if you want to see a preview check out the Vampire Class**
Skill Preset 1 - Q
Skill Preset 2 - E
**Inventory, and map are still under graphical construction**
HP Potion - 1
MP Potion - 2
Latest Sneak Peek---
http://www.stencyl.com/game/play/15755Title screen, Level to choose your class, and a level that teaches you how the game works are included. Stay tuned for level one soon!
I also created the HUD that has working HP, MP, and EXP bars.
Let me know what you think! I do all the art and programming. Soundtrack by DST royalty free