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Messages - Bumpty

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Ask a Question / How to avoid the enemies spawn in a specific region
« on: August 01, 2013, 09:57:29 am »
So I make a game where somes ennemies spawn at random location, but I don't want them to spawn near the player.
So I create a Region that follow the player and I want the ennemies to not spawn on this region.
But I really don't know how, I try so many thing but ennemies always spawn near the player


Here is the behavriors to randomly spawn ennemies :


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Resolved Questions / Re: How to make explosion effect ?
« on: June 19, 2013, 11:10:31 am »
this is what I'm getting.  Those clouds need to slow the actor down once collided and the clouds need to play a animation?

 since the actors don't deactivate they keep slowing down the horse?

what I would do is for the main cloud actor animation I would make that a collision and then for the rest of the animations delete the collision box.
AMAZING IDEA ! :D It work ! Thank you very much
You were very helpfull

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Resolved Questions / Re: How to make explosion effect ?
« on: June 19, 2013, 10:55:36 am »
Yeah I did it but I do kill after 0.2 sec (time for the animation... :-/ )

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Resolved Questions / Re: How to make explosion effect ?
« on: June 19, 2013, 10:32:41 am »
Are you talking about the behavior t4u posted?

 And what's your native language?
I speak french
And yeah I'm talking about the behavior t4u posted
The problem is here

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Resolved Questions / Re: How to make explosion effect ?
« on: June 19, 2013, 09:49:29 am »
Thank you very it works !  :D Just only one thing how to active physics in a behavriors ?

To do :

when created
set cloud active to 1

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Resolved Questions / Re: How to make explosion effect ?
« on: June 19, 2013, 07:48:22 am »
Thanks but I don't know where can set physics to active ? I don't see anything in actor section.
And why should Pony actor must be inactive ? By saying incactive you mean : Can't be pushed ( ex: platforms )

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Resolved Questions / How to make explosion effect ? [Solved]
« on: June 18, 2013, 08:43:10 am »
Hi, I made a explosion effect when my actor touch a cloud (the cloud explode)
I made a new actor for the explosion but when I touch the cloud there are 2 explosion superposing
So I don't know If I was good Should I make an animation for the cloud that is explosion
I try to do it but the clouds get pushed by the actor or the actor doesn't pass through the cloud.. The actor just stop :(

I made a video to explain you (My english is bad so not sure you understand )
http://www.youtube.com/watch?v=krTfqsPGF64

Thanks, I'm a noob at Stencyl I'm pretty sure it's simple to resolve !

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Ask a Question / Re: Creating a power up like in mario Games
« on: December 17, 2012, 09:47:11 am »
Help please !  :-[

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Ask a Question / Re: Creating a power up like in mario Games
« on: December 16, 2012, 11:16:19 am »
The 'kill self' block should go last.
That doesn't change anything here...

It should work. Reload Stencyl and try it again.

I have a power-up system in my game too. It doesn't work like Mario, but it's the same idea. But if you kill the actor before the new one is created, there's no time to execute the remainder of the code.
Yes but my powerup is attached to life :
When player have 1 hp he is small
When he have 2 hp he is big
but the event "If HP ( point de vie ) = 1" is always running and my player can't move

There must be another condition that if there is a changement of HP but I don't know how to do that

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Ask a Question / Re: Creating a power up like in mario Games
« on: December 16, 2012, 09:50:30 am »
The 'kill self' block should go last.
That doesn't change anything here...

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Ask a Question / Re: Creating a power up like in mario Games
« on: December 16, 2012, 09:21:03 am »
I don't understand ...
Point de vie is like HP
Can someone show me just how to create a powerup like mario game ( don't fix my problem ) ?

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Ask a Question / Creating a power up like in mario Games
« on: December 15, 2012, 10:52:08 am »
Here is my problem
I want to create a power up like mushroom in Super Mario Bros, The power up is attached to lives
So I made a events :





But when I play my player don't want to move, I know it's because he's being killing and recreate
But I don't know how to fix it, another condition ? but what ?
Or for that powerup I must not creating a new actors for the "Big Mambo" I should add animations to "Mambo" ?

Please help me ! :(
And sorry for my bad english

13
Chit-Chat / Re: Where do you come from ?
« on: December 07, 2012, 09:36:18 am »
I came from Belgium (in Europea), I speak french :)

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