Bug Issue: Drawing consumes CPU / Memory on WebGL (HTML5)


Pages: 1

mdotedot

  • Level 5 Stencyler
March 27, 2019, 08:32:19 am
Creating a simple scene with drawing event that does:

 if [random between 1 and 8] < 4
     set fill color
otherwise
   set fill color
fill rect 0,0 to 500,500

Run this on HTML5 and open the task manager. Look at the CPU (and memory) consumption.

This didn't happen on Stencyl 3.4  (build 9300)

Tested on Builds 10214 , 30318

Doesn't appear to be effected on Mac build 10310




 


rob1221

  • Master Stencyler
  • *
March 27, 2019, 09:24:41 am
Might be the same issue reported here: http://community.stencyl.com/index.php?issue=1429.0


Justin

  • Master Stencyler
  • *
August 01, 2020, 11:36:09 pm
Marking as duplicate of #1429: HTML5 Memory Leak When Drawing.
  • Status changed from New to Duplicate
  • Tags added: html5


Pages: 1

Details

  • Reported
    March 27, 2019, 08:32:19 am
  • Updated
    August 01, 2020, 11:36:09 pm

  • View Status
    Public
  • Type
    Bug
  • Status
    Duplicate
  • Priority
    Normal
  • Version
    3.5.0 beta 1
  • Fixed in
    (none)
  • Assigned to
    (none)
  • Category
    Engine

Tags