b10441, running on Windows 10
I have a resource pack with 41 resources (32 behaviors and 9 actors) that I'm trying to export from my main project and import into another game.
The resource pack takes a long time to export. When I import it into a blank game, all the custom blocks that the behaviors use gets swapped around. It seems one custom block replaces all the others in the behaviors. When I got a setter block to be placed where a getter used to be, clicking it gets an error prompt. All the custom blocks of the resource pack are self contained: that is, they only use custom blocks that exist within the behaviors of that resource pack.
If this was for my personal use, I could just replace the blocks and carry one, but I want to make this resource pack available for purchase this week, and users should be able to just import it without problems, so this is a big issue for me.
Attached logs. I cleaned the logs, exported the resource pack, opened another game, imported and tested.
I have a resource pack with 41 resources (32 behaviors and 9 actors) that I'm trying to export from my main project and import into another game.
The resource pack takes a long time to export. When I import it into a blank game, all the custom blocks that the behaviors use gets swapped around. It seems one custom block replaces all the others in the behaviors. When I got a setter block to be placed where a getter used to be, clicking it gets an error prompt. All the custom blocks of the resource pack are self contained: that is, they only use custom blocks that exist within the behaviors of that resource pack.
If this was for my personal use, I could just replace the blocks and carry one, but I want to make this resource pack available for purchase this week, and users should be able to just import it without problems, so this is a big issue for me.
Attached logs. I cleaned the logs, exported the resource pack, opened another game, imported and tested.