When I'm creating a new game attribute or a new actor behaviour, and enter a long game attribute name (especially if I erase and re-type while entering the name), the engine freezes at some point, which requires shutting down Stencyl from the Task Manager (and any unsaved progress is lost). If there is a length limit for names of classes, the engine shouldn't allow to violate it.
See a sample screenshot from Stencyl engine console attached: https://drive.google.com/open?id=1LATVBxeArcUFtpsqyGwiufYA18sdtLIf
See a sample screenshot from Stencyl engine console attached: https://drive.google.com/open?id=1LATVBxeArcUFtpsqyGwiufYA18sdtLIf