Bug Issue: Actor scale unaccounted for in determining if an actor is on screen


Pages: 1

Justin

  • Master Stencyler
  • *
September 23, 2020, 09:15:52 pm
When an actor is scaled, it's original size is still used to determine if it's on-screen.

This means that if an actor is only on-screen because it's scaled larger, but it would have been off-screen at its original scale, it will be considered off-screen. If the actor isn't set to always active, it will deactivate despite being on-screen. The "is on screen" block will also return false.


Issue updated by Justin - September 23, 2020, 09:16:09 pm
  • Tags added: 4.0.4


Justin

  • Master Stencyler
  • *
September 28, 2020, 01:01:10 am
This is fixed in private build 10614, and will be available in public release 4.0.4.
  • Issue Assigned from (none) to Justin
  • Status changed from New to Resolved


Pages: 1

Details

  • Reported
    September 23, 2020, 09:15:52 pm
  • Updated
    September 28, 2020, 01:01:10 am

  • View Status
    Public
  • Type
    Bug
  • Status
    Resolved
  • Priority
    Normal
  • Version
    (none)
  • Fixed in
    (none)
  • Assigned to
    Justin
  • Category
    Engine

Tags