Bug Issue: Stencyl games can't be built in Xcode when launched from Stencyl


Pages: 1

Justin

  • Master Stencyler
  • *
November 03, 2020, 04:19:10 am
This was broken in version 4.0.3.

Stencyl now use the bundled copy of Neko directly again, instead of installing it. However, at the time that change was made, I forgot to update the plaf/haxe_xcode script that Stencyl uses to launch Xcode.

I've removed that script and replaced it with a simpler one that just launches Xcode with the environment it's been passed from Stencyl.

This change was made in private build 10651, and will be available in public release 4.0.4.
« Last Edit: November 03, 2020, 04:19:51 am by Justin »


Issue updated by Justin - November 03, 2020, 04:19:25 am
  • Issue Assigned from (none) to Justin
  • Status changed from New to Resolved
  • Tags added: 4.0.4


Pages: 1

Details

  • Reported
    November 03, 2020, 04:19:10 am
  • Updated
    November 03, 2020, 04:19:25 am

  • View Status
    Public
  • Type
    Bug
  • Status
    Resolved
  • Priority
    Normal
  • Version
    (none)
  • Fixed in
    (none)
  • Assigned to
    Justin
  • Category
    Compiling/Testing Games

Tags