In order to build games with Xcode, the SDK license needs to be agreed to, and additional tools must be installed. If Xcode itself was installed or updated, but not opened, then it's possible that one or both of these steps need to be done before macOS/iOS games can be built in Stencyl. This can be especially annoying when Xcode self-updates.
Previously, this was unaccounted for, and it would just error out when testing a game was attempted.
Now, Stencyl checks with Xcode if it needs these things to be done, and if needed, displays a message to the user to launch Xcode before testing a game.
This change was made in private build 10647, and will be available in public release 4.0.4.
Previously, this was unaccounted for, and it would just error out when testing a game was attempted.
Now, Stencyl checks with Xcode if it needs these things to be done, and if needed, displays a message to the user to launch Xcode before testing a game.
This change was made in private build 10647, and will be available in public release 4.0.4.