---
StencylWorks 1.2StencylWorks 1.2 is out as an update. Installers will arrive this weekend.
How to UpdateStencylWorks will automatically prompt you next time you launch it. If not, select Check for Updates... from the File menu.
If you're unable to update,
grab a fresh copy of 1.1.1. off the site and try updating from that.
What about the installers?They're coming this weekend.
Are the new features documented?Not officially. I've linked to blog entries for each major item. These posts describe how to use the new features.
The Master Change List- 7 New Transitions
- Mochi Ads and Scores
- Game Pausing
- Lightweight Actors
- Add Flash Libraries
- Add arbitrary Flash code
- Drag and Drop polygon points
- Zoom in/out polygon editor and collision editor
- Detect concave polygons in polygon editor
- Scale actors in scene designer
- Actor search in scene designer
- Control palette with keyboard in scene designer
- Switch between select, pencil, fill with spacebar
- Parallax scrolling for repeated backgrounds
- Auto-scale collision bounds for actors (togglable)
- Automatic Casting for Object, Text, and Number types.
- Fixes to game attributes page
- Add CCD setting to Physics > Advanced page.
- [Flash] Reycled actors should obey the layer that the create recycled actor block says
- Enable actor <-> actor collisions by default for new games
- [SW] Eliminate "reupgrade stencylworks" option.
- Custom blocks no longer throw Implicit Coercion error when placed in blocks using their return type
- Move StencylWorks.prefs on Linux to a more proper location ("~/.StencylWorks/StencylWorks.prefs")
- Disable Flixel pause menu by default
- Pause timed tasks created by actor