Hello ,
This is a suggestion for a bug there is in Stencyl and Xcode 7
If you get a message of an error of bitcode testing the game with iOS , even with a new game and one actor, it is because Xcode by default has bitcode ON.
And all the components , targets and frameworks have to have ON the bitcode to compile.
Just go to the proj.xconfig and change this. Enable_bitcode::YES:: To NO.
after the Xcode by default will compile with bitcode off always.
As Apple says this is optional. So you can publish the game still.
Plaf-haxe -lib-lime-lime-legacy-templates-ios-proj.xconfig
and also
Plaf-haxe -lib-lime-lime-templates-ios-proj.xconfig