The standard way would be to create an actor for each item. If it stores the actual actor in the list, you could use the "type of Actor" block to spawn a new one. If it just has the name as text, you can set an Actor Type attribute by using:
_MyActorType = getActorTypeByName("Some Name");
If you want to be really cool, you can just fetch the actor type, then draw its image directly to the screen buffer. In "when drawing":
g.drawImage(getImageForActorType(getActorTypeByName("Some Name")),_X,_Y,_Width,_Height,true);
Of course, then its just an image and you can't interact with it.