Big list of characteristics of terrible games1- Terrible soundtrackExample:
Loading by Gurigraphics
http://loading.bitballoon.comTerrible games have annoying and repetitive music.
Good games connect the music rhythm with the graphical design using animations, movements and graphic effects.
Example:
Agnina by Gurigraphics
http://agnina.blogspot.com.brTerrible games have music that does not suit the game. I think that no there bad music. There is music that combines or not. A lot of noise, sometimes, can be better than music.
To choose, the music can be converted in scenes, memories and emotions or mental states what you want to the game. As joy, happiness and enchantment. Example:
https://youtu.be/_MfQFU5BDVg?list=PL36A06E15291E1655The Asian music are very good. They are very good at expressing emotions in art. Perhaps due to culture.
So, to make a terrible game, never use asian music.
2- Terrible accessibilityExample: Lotus Jump by Dredok.
https://play.google.com/store/apps/details?id=com.mukagames.frogThe game only requires:
- View e-mail.
- View location.
- View profile.
- View list of people in your circle.
- Manage activity data games.
- Make your activity in the game available through Google and visible to any Web person.
- Share information from your Google+ profile and view your activity in the game.
All this to test an unknown game?
This technique of move away is well advanced. This game is so good that people do not even test.
3- Terrible narrativeExample:
Hitler vs Venusians by Arowx
http://arowx.itch.io/hitler-vs-venusiansTerrible games have story and characters that people do not identify themselves.
4- No surprise and originalityExample:
Loading by Gurigraphics
http://loading.bitballoon.comThe more repetitive most terrible. There will be less curiosity, and less time people will endure play.
5- Terrible objectives Example:
Hitler vs Venusians by Arowx
http://arowx.itch.io/hitler-vs-venusiansTerrible games have objectives that people have no interest in resolving.
6- Terrible challenges Example:
Hitler vs Venusians by Arowx
http://arowx.itch.io/hitler-vs-venusiansThe player has no chance of winning in a terrible game.
Terrible games have:
- Very easy challenges that cause boredom.
- Very difficult challenges that cause anxiety.
Skill level is fully disregarded:
https://en.wikipedia.org/wiki/Flow_(psychology)
Still this is a trend:
http://i.imgur.com/u3e18Dv.gifv7- No easy controlsExample:
Hitler vs Venusians by Arowx
http://arowx.itch.io/hitler-vs-venusiansThis game show for user to Press Space, but to play have to press Enter.
We do not know how to move the troops. There is only one camera to watch the game play alone.
8- No learning curveExample:
Hitler vs Venusians by Arowx
http://arowx.itch.io/hitler-vs-venusiansThe game's biggest challenge is learning how to play.
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Terrible Games Framework 1.0
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